My program doesn't have bugs. It just develops random features.
UE2:TexturedStreakParticleTemplate (U2XMP)
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| Object >> ParticleTemplate >> TexturedStreakParticleTemplate |
Contents |
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- This class in other games:
- U2
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 5/02/02 3:27p $ $Revision: 5 $ Name: TexturedStreakParticleTemplate.uc Author: Aaron R Leiby Date: 19 July 2000 Description: How to use this class:
[edit] Properties
[edit] Property group 'TexturedStreakParticleTemplate'
[edit] bFadeAlphaOnly
Type: bool
Modifiers: public
[edit] Colors
Type: array<Object.Color>
Modifiers: public
[edit] InitialAlpha
Type: Object.Range
Modifiers: public
Default value:
| Member | Value |
|---|---|
| A | 1.0 |
| B | 1.0 |
[edit] Length
Type: Object.Range
Modifiers: public
Number of segments.
Default value:
| Member | Value |
|---|---|
| A | 5.0 |
| B | 5.0 |
[edit] Style
Type: ParticleTemplate.EDrawStyle
Modifiers: public
[edit] Texture
Type: Material
Modifiers: public
Divided horizontally into thirds (Head, Middle [looped], Tail).
Default value: Texture'ParticleSystems.Streaks.Streak01'
[edit] WidthEnd
Type: Object.Range
Modifiers: public
Default value:
| Member | Value |
|---|---|
| A | 5.0 |
| B | 5.0 |
[edit] WidthStart
Type: Object.Range
Modifiers: public
Default value:
| Member | Value |
|---|---|
| A | 10.0 |
| B | 10.0 |
[edit] Default values
| Property | Value |
|---|---|
| ParticleType | "TexturedStreakParticle" |
