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UE2:Tracer (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- U2Weapons
- Direct subclasses:
- AR_Tracer, DP_TracerAlt, DP_Tracer, P_TracerAlt, P_Tracer, SR_Tracer
- This class in other games:
- RTNP, U1, UT, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Tracer.uc $Author: Mfox $ $Date: 6/25/02 11:48p $ $Revision: 6 $
[edit] Properties
[edit] Property group 'Tracer'
[edit] FadeTime
Type: float
[edit] MeshName
Type: string
[edit] Internal variables
[edit] FadeTimer
Type: float
[edit] Default values
| Property | Value | ||||||
|---|---|---|---|---|---|---|---|
| bMustFace | False | ||||||
| CollisionHeight | 0.0060 | ||||||
| CollisionRadius | 0.0030 | ||||||
| DrawScale | 0.03 | ||||||
| DrawScale3D |
|
||||||
| DrawType | DT_None | ||||||
| RemoteRole | ROLE_SimulatedProxy | ||||||
| RenderIteratorClass | Class'Legend.AlwaysFace2RI' | ||||||
| Style | STY_Translucent |
[edit] Functions
[edit] Events
[edit] PreBeginPlay
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Other instance functions
[edit] Trigger
Overrides: Actor.Trigger
