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UE2:TriggerLight (UE2Runtime)
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TriggerLight. A lightsource which can be triggered on or off.
[edit] Properties
[edit] Property group 'TriggerLight'
[edit] bDelayFullOn
Type: bool
Delay then go full-on.
[edit] bInitiallyOn
Type: bool
Whether it's initially on.
[edit] ChangeTime
Type: float
Time light takes to change from on to off.
[edit] RemainOnTime
Type: float
How long the TriggerPound effect lasts
[edit] Internal variables
[edit] Alpha
Type: float
[edit] Direction
Type: float
[edit] InitialBrightness
Type: float
Initial brightness.
[edit] poundTime
Type: float
[edit] SavedTrigger
Type: Actor
[edit] Default values
| Property | Value |
|---|---|
| bHidden | False |
| bMovable | True |
| bStatic | False |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Events
[edit] BeginPlay
simulated event BeginPlay ()
Overrides: Actor.BeginPlay
[edit] Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] States
[edit] TriggerControl
[edit] TriggerControl.Trigger
Overrides: Actor.Trigger (global)
[edit] TriggerControl.UnTrigger
Overrides: Actor.UnTrigger (global)
[edit] TriggerPound
[edit] TriggerPound.Timer
event Timer ()
Overrides: Actor.Timer (global)
[edit] TriggerPound.Trigger
Overrides: Actor.Trigger (global)
[edit] TriggerToggle
[edit] TriggerToggle.Trigger
Overrides: Actor.Trigger (global)
[edit] TriggerTurnsOff
[edit] TriggerTurnsOff.Trigger
Overrides: Actor.Trigger (global)
[edit] TriggerTurnsOn
[edit] TriggerTurnsOn.Trigger
Overrides: Actor.Trigger (global)
