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UE2:TriggeredCondition (UT2004)

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UT2004 Object >> Actor >> Triggers >> TriggeredCondition

Contents

Package: 
Gameplay
This class in other games:
U2, UE2Runtime, UT2003

null

[edit] Properties

[edit] Property group 'TriggeredCondition'

[edit] bEnabled

Type: bool


[edit] bToggled

Type: bool


[edit] bTriggerControlled

Type: bool

false if untriggered

[edit] Internal variables

[edit] bInitialValue

Type: bool


[edit] Default values

Property Value
bCollideActors False

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] Untrigger

event Untrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger


[edit] Other instance functions

[edit] Reset

function Reset ()

Overrides: Actor.Reset


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