My program doesn't have bugs. It just develops random features.
UE2:TurretController (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Controller >> AIController >> TurretController |
Contents |
- Package:
- UnrealGame
- Direct subclasses:
- LinkTurretController, ONSTurretController, SentinelController
- This class in other games:
- U2
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bSlowerZAcquire | False | ||||||||
| RotationRate |
|
[edit] Instance functions
[edit] AdjustAim
function Object.Rotator AdjustAim (Actor.FireProperties FiredAmmunition, Object.Vector projStart, int aimerror)
Overrides: Controller.AdjustAim
[edit] GetTeamNum
simulated function int GetTeamNum ()
Overrides: Controller.GetTeamNum
[edit] GetWaitForTargetTime
function float GetWaitForTargetTime ()
[edit] IsTargetRelevant
[edit] IsTurretFiring
function bool IsTurretFiring ()
[edit] Possess
function Possess (Pawn aPawn)
Overrides: Controller.Possess
[edit] States
[edit] Engaged
[edit] Engaged.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Engaged.EnemyNotVisible
event EnemyNotVisible ()
Overrides: Controller.EnemyNotVisible (global)
[edit] Searching
Modifiers: auto
[edit] Searching.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Searching.SeePlayer
event SeePlayer (Pawn SeenPlayer)
Overrides: Controller.SeePlayer (global)
[edit] Searching.ScanRotation
function ScanRotation ()
[edit] WaitForTarget
[edit] WaitForTarget.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] WaitForTarget.SeePlayer
event SeePlayer (Pawn SeenPlayer)
Overrides: Controller.SeePlayer (global)
