I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:U2AnimSpriteEffect (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- U2
- Direct subclass:
- U2SpriteSmokePuff
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
U2AnimSpriteEffect.uc
[edit] Properties
[edit] Property group 'U2AnimSpriteEffect'
[edit] NumFrames
Type: int
[edit] Pause
Type: float
[edit] RisingRate
Type: float
[edit] SpriteAnim
Type: Texture
Array size: 20
[edit] Internal variables
[edit] AnimTime
Type: float
[edit] i
Type: int
[edit] Default values
| Property | Value |
|---|---|
| bCorona | True |
| DrawScale | 0.3 |
| LightBrightness | 199 |
| LightHue | 24 |
| LightRadius | 20 |
| LightSaturation | 115 |
| LightType | LT_Steady |
[edit] Events
[edit] BeginPlay
simulated event BeginPlay ()
Overrides: Actor.BeginPlay
