I don't need to test my programs. I have an error-correcting modem.
UE2:U2Decoration (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> U2Decoration |
- Package:
- U2
- Direct subclasses:
- Acheron, AtlantisDropshipBig, AtlantisDropship, AtlantisHI, Barrel1, Barrel2, Barrel3, Boulder1, Boulder2, Boulder, BreakableItem, DrakkSFG, DrakkSensorArray, Fan2, Gib, HiTecCameraBase, HiTecCamera, HumanAutoCannon, HumanDecoration, HumanPDS, HumanSensorArray, LightBox2, LightBox, PipeA, PipeB, PipeBend, PipeC, PipeD, PipeE, PipeF, PipeG, SeaWeed, Shbarrel1, ShianFighter01, SpaceChair, StriderMedicalStation, StriderSFG, StriderSensorArray, TubeLight2, TubeLight, TwoTriangles, U2Cube, U2Cylinder, U2Decorations.ArtifactSpeed, U2Diamond, U2M7, U2Pyramid, U2Sphere, U2Spring, WireBaseA, WireBaseB, WireBaseC, WireBaseD, WireLong, WireShort, WireSkewed
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
U2Decoration.uc
[edit] Properties
[edit] Property group 'Animation'
[edit] bMultiAnimEnabled
Type: bool
[edit] MaxAnimRate
Type: float
Default value: 1.0
[edit] MinAnimRate
Type: float
Default value: 1.0
[edit] MultiAnimMaxRate
Type: float
Array size: 4
[edit] MultiAnimMinRate
Type: float
Array size: 4
[edit] MultiAnimSequence
Type: name
Array size: 4
[edit] Property group 'Bounceable'
[edit] BaseBouncePitch
Type: float
Default value: 1.0
[edit] BaseBounceVolume
Type: float
Default value: 1.0
[edit] bBounceable
Type: bool
if true, decoration bounces
[edit] BounceDamping
Type: float
Default value: 0.3
[edit] HitDamage
Type: float
[edit] HitDamageType
Type: class<DamageType>
Default value: Class'U2.DamageTypePhysical'
[edit] HitMomentum
Type: float
[edit] LandedPitch
Type: float
if > 0, final (landed) pitch is set to this
Default value: -1.0
[edit] LandedRoll
Type: float
if > 0, final (landed) roll is set to this
Default value: -1.0
[edit] LandedYaw
Type: float
if > 0, final (landed) yaw is set to this
Default value: -1.0
[edit] LandSound1
Type: Sound
[edit] MinBounceSoundSpeed
Type: float
Default value: 200.0
[edit] MinBounceSpeed
Type: float
Default value: 200.0
[edit] MinFirstHitSpeed
Type: float
Default value: 400.0
[edit] PitchPerturbPercent
Type: float
Default value: 10.0
[edit] RotationDamping
Type: float
Default value: 0.3
[edit] VolumePerturbPercent
Type: float
Default value: 30.0
[edit] Property group 'Breakable'
[edit] FragmentClass
[edit] FragmentCount
Type: int
Default value: 12
[edit] FragmentSize
Type: float
[edit] FragmentSkin
Type: Texture
[edit] HitPoints
Type: int
if > 0, decoration is breakable
[edit] MinDamageVelocityZ
Type: int
Default value: 500
[edit] Property group 'U2Decoration'
[edit] DamageFilterClass
Type: class<DamageFilter>
Default value: Class'U2.DamageFilterDecoration'
[edit] Internal variables
[edit] bFirstHit
Type: bool
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockPlayers | True |
| bCanTeleport | True |
| bCollideActors | True |
| bIgnoreSingularityDamage | False |
| bIgnoreSingularityForces | False |
| Buoyancy | 60.0 |
| Mass | 50.0 |
[edit] Functions
[edit] Events
[edit] BaseChange
Overrides: Decoration.BaseChange
[edit] Bump
Overrides: Decoration.Bump
[edit] HitWall
Overrides: Decoration.HitWall
[edit] Landed
Overrides: Decoration.Landed
[edit] PreBeginPlay
Overrides: Actor.PreBeginPlay
[edit] Timer
Overrides: Decoration.Timer
[edit] Touch
Overrides: Actor.Touch
[edit] Other instance functions
[edit] InitFor
[edit] PostEditChange
[edit] SetupBounce
[edit] TakeDamage
Overrides: Decoration.TakeDamage
