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UE2:U2Projectile (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> U2Projectile |
Contents |
- Package:
- U2
- Direct subclasses:
- ProjectileAltRocket, ProjectileAraknidBase, ProjectileAssaultExplosion, ProjectileAssaultRoundAlt, ProjectileAssaultRound, ProjectileAutoTurret, ProjectileBlackHole, ProjectileDispersionAlt2, ProjectileDispersionAlt, ProjectileDispersion, ProjectileEMP, ProjectileEMPimp, ProjectileEnergyBeam, ProjectileEnergyRelay, ProjectileFieldGeneratorAlt, ProjectileFieldGenerator, ProjectileFlameThrowerGel, ProjectileGrenade, ProjectileHeavyRocket, ProjectileLaserBeam, ProjectileLeech, ProjectileMiniRocket, ProjectilePistolBullet, ProjectileProximitySensor, ProjectileQuantumWave, ProjectileRocketTurret, ProjectileShotgun, ProjectileSkaarjBase, ProjectileTakkra
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U2Projectile.uc $Author: Ascheidecker $ $Date: 11/28/02 10:11p $ $Revision: 32 $
[edit] Properties
[edit] Property group 'U2Projectile'
[edit] bNoFalloff
Type: bool
Falloff parm for HurtRadius.
[edit] BounceDamping
Type: float
[edit] BounceSoundRadius
Type: float
[edit] ExplosionEffect
[edit] ExplosionSound
Type: Sound
[edit] Health
Type: float
[edit] ImpactHandlerClass
Type: class<ImpactHandler>
[edit] MoveParticleEffect
Type: ParticleSalamander
[edit] ParticleEffect
Type: ParticleSalamander
[edit] ShakeDuration
Type: float
[edit] ShakeMagnitude
Type: float
[edit] ShakeRadius
Type: float
[edit] SplashDrawScale
Type: float
Default value: 0.2
[edit] WaterParticleEffect
Type: ParticleSalamander
[edit] Internal variables
[edit] bExplodeImpactSound
Type: bool
whether to play impact sound when exploding (e.g. false for grenades)
Default value: True
[edit] bGotVelocity
Type: bool
[edit] FirstTick
Type: float
[edit] HitSal
Type: ParticleSalamander
[edit] LifeSpanOnBounce
Type: float
[edit] MoveSal
Type: ParticleSalamander
[edit] StopNormalZ
Type: float
Default value: 0.5
[edit] Default values
| Property | Value |
|---|---|
| bNetTemporary | False |
| TransientSoundRadius | 500.0 |
[edit] Functions
[edit] Events
[edit] Destroyed
Overrides: Actor.Destroyed
[edit] HitWallEx
Overrides: Actor.HitWallEx
[edit] LandedEx
Overrides: Actor.LandedEx
[edit] PhysicsVolumeChange
Overrides: Actor.PhysicsVolumeChange
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] PreBeginPlay
Overrides: Actor.PreBeginPlay
[edit] Other instance functions
[edit] AdjustTraceFireHit
[edit] Explode
Overrides: Projectile.Explode
[edit] ExplodeEx
[edit] GetLifeSeconds
[edit] PostRecvVelocity
Overrides: Projectile.PostRecvVelocity
[edit] ProcessTouch
Overrides: Projectile.ProcessTouch
[edit] ResetLifeSeconds
[edit] SetLifespanOnBounce
[edit] ShouldSpawnEffect
[edit] SpawnEffect
[edit] TakeDamage
Overrides: Actor.TakeDamage
