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UE2:U2ShellCase (U2XMP)

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U2XMP Object >> Actor >> Projectile >> U2ShellCase

Contents

Package: 
U2
Direct subclasses:
AR_Shell, P_Shell, SR_Shell, S_Shell

U2ShellCase.uc

[edit] Properties

[edit] Property group 'U2ShellCase'

[edit] ShellBounce

Type: Sound


Default value: Sound'U2A.Effects.ShellBounce'

[edit] ShellSplash

Type: Sound


Default value: Sound'U2A.Effects.ShellSplash'

[edit] Internal variables

[edit] bHasBounced

Type: bool


[edit] numBounces

Type: int


[edit] Default values

Property Value
bBounce True
bCollideActors False
bFixedRotationDir True
bNetOptional True
bNoStaticMeshCollide True
DrawType DT_StaticMesh
LifeSpan 6.0
LightBrightness 250
LightEffect LE_NonIncidence
LightHue 28
LightRadius 7
LightSaturation 128
LightType LT_Steady
MaxSpeed 1000.0
NetPriority 1.4
Physics PHYS_Falling
StaticMesh StaticMesh'VertexM.Decorations.Xmesh'

[edit] Functions

[edit] Events

[edit] HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


[edit] Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


[edit] PhysicsVolumeChange

simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Actor.PhysicsVolumeChange


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Timer

simulated event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] Eject

function Eject (Object.Vector Vel)


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