My program doesn't have bugs. It just develops random features.
UE2:U2ShellCase (U2XMP)
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| Object >> Actor >> Projectile >> U2ShellCase |
Contents |
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U2ShellCase.uc
[edit] Properties
[edit] Property group 'U2ShellCase'
[edit] ShellBounce
Type: Sound
Default value: Sound'U2A.Effects.ShellBounce'
[edit] ShellSplash
Type: Sound
Default value: Sound'U2A.Effects.ShellSplash'
[edit] Internal variables
[edit] bHasBounced
Type: bool
[edit] numBounces
Type: int
[edit] Default values
| Property | Value |
|---|---|
| bBounce | True |
| bCollideActors | False |
| bFixedRotationDir | True |
| bNetOptional | True |
| bNoStaticMeshCollide | True |
| DrawType | DT_StaticMesh |
| LifeSpan | 6.0 |
| LightBrightness | 250 |
| LightEffect | LE_NonIncidence |
| LightHue | 28 |
| LightRadius | 7 |
| LightSaturation | 128 |
| LightType | LT_Steady |
| MaxSpeed | 1000.0 |
| NetPriority | 1.4 |
| Physics | PHYS_Falling |
| StaticMesh | StaticMesh'VertexM.Decorations.Xmesh' |
[edit] Functions
[edit] Events
[edit] HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
[edit] Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
[edit] PhysicsVolumeChange
simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: Actor.PhysicsVolumeChange
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Timer
simulated event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] Eject
function Eject (Object.Vector Vel)
