I'm a doctor, not a mechanic
UE2:U2Weapon instance functions (U2XMP)
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[edit] Instance functions
[edit] AdjustAim
[edit] AdjustProjectileAim
[edit] AdjustTraceAim
[edit] AdjustTraceFireHit
[edit] AltFire
Overrides: Weapon.AltFire
[edit] AuthorityAltFire
[edit] AuthorityFire
[edit] CalcDrawOffset
[edit] CalcFireOffset
[edit] CalcShellOffset
[edit] ClearWeaponEffects
Overrides: Weapon.ClearWeaponEffects
[edit] ClientFinish
[edit] ClientTraceImpact
[edit] ClientWeaponSet
Overrides: Weapon.ClientWeaponSet
[edit] ConstructDeco
[edit] DefaultRating
[edit] DestructDeco
[edit] DispatchWeaponNotifies
[edit] DMW
[edit] DrawDecos
[edit] DrawWeapon
[edit] DropFrom
Overrides: Weapon.DropFrom
[edit] EjectShell
[edit] EverywhereAltFire
[edit] EverywhereFire
[edit] FindBestTarget
[edit] FindTraceTarget
[edit] Finish
[edit] Fire
Overrides: Weapon.Fire
[edit] GetAltFireAmmoUsed
[edit] GetAttitudeTo
[edit] GetClipAmount
Overrides: Weapon.GetClipAmount
[edit] GetClipSize
Overrides: Weapon.GetClipSize
[edit] GetConsole
[edit] GetFireAmmoUsed
[edit] GetGunButtSound
[edit] GetModeRating
[edit] GetWeaponAnimationType
[edit] GetWeaponDistanceToEnemy
[edit] GetWeaponRating
[edit] GiveAmmo
Overrides: Weapon.GiveAmmo
[edit] GiveTo
Overrides: Weapon.GiveTo
[edit] GreaterThan
[edit] HandleCrosshairGlow
[edit] HandlePickupQuery
Overrides: Weapon.HandlePickupQuery
[edit] HandleTargetDetails
[edit] HandleWaterShot
[edit] HasEnoughAmmo
Overrides: Weapon.HasEnoughAmmo
[edit] HasEnoughModeAmmo
[edit] IsTargetable
[edit] LessThan
[edit] MaybePixieReload
[edit] MeleeAttack
[edit] MeshAgentCallActionEx
[edit] MeshAgentSetInputCurValueEx
[edit] MouseMove
[edit] NextWeapon
Overrides: Inventory.NextWeapon
[edit] NoEnemyRating
[edit] NotifyCutsceneBegin
[edit] NotifyPlaySoundSlot
[edit] NotUsingRangeRating
[edit] PawnAgentEvent
[edit] PlayAltFiring
Overrides: Weapon.PlayAltFiring
[edit] PlayAnimEx
[edit] PlayFiring
Overrides: Weapon.PlayFiring
[edit] PlayPostSelect
[edit] PlaySelect
Overrides: Weapon.PlaySelect
[edit] PostModifyRatings
[edit] PostRecvOwner
Overrides: Weapon.PostRecvOwner
[edit] PostSetAimingParameters
[edit] PreModifyRatings
[edit] PreSetAimingParameters
[edit] PrevWeapon
Overrides: Inventory.PrevWeapon
[edit] ProcessTraceHitEx
[edit] ProjectileFire
Overrides: Weapon.ProjectileFire
[edit] RateSelf
Overrides: Weapon.RateSelf
[edit] RecommendWeapon
Overrides: Weapon.RecommendWeapon
[edit] Refresh
[edit] Reload
[edit] SelectFiringMode
[edit] SetCrosshair
[edit] SetFireSkin
[edit] SetFireStartLocations
[edit] ShouldSwitchWeapon
Overrides: Weapon.ShouldSwitchWeapon
[edit] StartAdjust
[edit] SuggestAttackStyle
Overrides: Weapon.SuggestAttackStyle
[edit] SuggestAttackStyleMode
[edit] SuggestAttackStyleNoEnemy
[edit] SuggestAttackStyleNoRange
[edit] SuggestDefenseStyle
Overrides: Weapon.SuggestDefenseStyle
[edit] SwitchAway
[edit] SwitchPriority
Overrides: Weapon.SwitchPriority
[edit] TraceFire
Overrides: Weapon.TraceFire
[edit] TraceFireFailed
[edit] UnSetCrosshair
[edit] UnsetFireSkin
[edit] UpdateAltRanges
[edit] UpdateCrosshair
[edit] UpdatePriRanges
[edit] UpdateRanges
[edit] WeaponChange
Overrides: Weapon.WeaponChange
