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UE2:U2XMPItem (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2
- Direct subclass:
- DeployableInventory
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: U2XMPItem.uc $ Created By: Aaron Leiby Created On: 4/16/2002 $Author: Mbaldwin $ $Date: 12/10/02 8:16p $ $Revision: 26 $ Derived from U2Inventory
[edit] Properties
[edit] Property group 'U2XMPItem'
[edit] ActivateSound
Type: Sound
[edit] DeActivateSound
Type: Sound
[edit] EffectSound
Type: Sound
[edit] Internal variables
[edit] bActivatable
Type: bool
true if Item can be activated
[edit] Default values
| Property | Value | ||||||
|---|---|---|---|---|---|---|---|
| AIRating | -50.0 | ||||||
| AIRatingAltFire | -50.0 | ||||||
| AIRatingFire | -50.0 | ||||||
| AltFireLastReloadTime | 0.0 | ||||||
| AltShakeMag | 0.0 | ||||||
| AltShakeTime | 0.0 | ||||||
| AutoSwitchPriority | 0 | ||||||
| bRepeatAltFire | False | ||||||
| bRepeatFire | False | ||||||
| CrosshairName | "" | ||||||
| DownTime | 0.0 | ||||||
| FireLastReloadTime | 0.0 | ||||||
| GroupOffset | 3 | ||||||
| InventoryGroup | 5 | ||||||
| ItemID | "XX" | ||||||
| ItemName | "U2 XMP Item" | ||||||
| PlayerViewOffset |
|
||||||
| RangeIdealAltFire | 1024.0 | ||||||
| RangeIdealFire | 512.0 | ||||||
| RangeLimitAltFire | 1400.0 | ||||||
| RangeLimitFire | 32767.0 | ||||||
| RangeMaxAltFire | 1400.0 | ||||||
| RangeMaxFire | 2048.0 | ||||||
| RangeMinAltFire | 80.0 | ||||||
| RangeMinFire | 192.0 | ||||||
| RatingInsideMinAltFire | -20.0 | ||||||
| RatingInsideMinFire | -20.0 | ||||||
| RatingRangeIdealAltFire | 0.75 | ||||||
| RatingRangeIdealFire | 0.8 | ||||||
| RatingRangeLimitAltFire | 0.01 | ||||||
| RatingRangeLimitFire | 0.01 | ||||||
| RatingRangeMaxAltFire | 0.2 | ||||||
| RatingRangeMaxFire | 0.2 | ||||||
| RatingRangeMinAltFire | -0.5 | ||||||
| RatingRangeMinFire | -0.5 | ||||||
| ReloadTime | 0.0 | ||||||
| SelectTime | 0.0 | ||||||
| ShakeMag | 0.0 | ||||||
| ShakeTime | 0.0 |
[edit] Functions
[edit] Events
[edit] Tick
Overrides: Actor.Tick
[edit] Other instance functions
[edit] Activate
[edit] ActivateUnit
[edit] AdjustDamage
[edit] AltFire
Overrides: U2Weapon.AltFire
[edit] AuthorityAltFire
Overrides: U2Weapon.AuthorityAltFire
[edit] AuthorityFire
Overrides: U2Weapon.AuthorityFire
[edit] BringUp
Overrides: Weapon.BringUp
[edit] Deactivate
[edit] DrawDecos
Overrides: U2Weapon.DrawDecos
[edit] DrawWeapon
Overrides: U2Weapon.DrawWeapon
[edit] Fire
Overrides: U2Weapon.Fire
[edit] GetClipAmount
Overrides: U2Weapon.GetClipAmount
[edit] GetClipSize
Overrides: U2Weapon.GetClipSize
[edit] GiveTo
Overrides: U2Weapon.GiveTo
[edit] HasEnoughAmmo
Overrides: U2Weapon.HasEnoughAmmo
[edit] PostRender
Overrides: Weapon.PostRender
[edit] PreSetAimingParameters
Overrides: U2Weapon.PreSetAimingParameters
[edit] ProjectileFire
Overrides: U2Weapon.ProjectileFire
[edit] States
[edit] Activated
[edit] Activated.Activate
Overrides: Activate (global)
[edit] Activated.Deactivate
Overrides: Deactivate (global)
[edit] Inactive
Modifiers: auto
[edit] Inactive.Activate
Overrides: Activate (global)
[edit] Inactive.Deactivate
Overrides: Deactivate (global)
