Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:UT2K4LadderInfo properties (UT2004)

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UT2004 Object >> LadderInfo >> UT2K4LadderInfo (properties)

Contents

Other member categories for this class:
defaults

[edit] Properties

[edit] Property group 'UT2K4LadderInfo'

[edit] ASMatches

Type: array<UT2K4MatchInfo>

Modifiers: editinline


Default value, index 0: UT2K4MatchInfo'AS1'

Default value, index 1: UT2K4MatchInfo'AS2'

Default value, index 2: UT2K4MatchInfo'AS3'

Default value, index 3: UT2K4MatchInfo'AS4'

Default value, index 4: UT2K4MatchInfo'AS5'

Default value, index 5: UT2K4MatchInfo'AS6'

[edit] Internal variables

[edit] AdditionalLadders

Type: array<class<CustomLadderInfo> >

Modifiers: config

custom ladders you can add to the game

[edit] ChallengeGames

Type: array<class<ChallengeGame> >

Modifiers: config

challenge games

Default value, index 0: Class'XGame.BloodRites'

Default value, index 1: Class'XGame.ManoEMano'

[edit] LID_AS

Type: int

New constants for ladder ids defined as vars for static outside access

Default value: 5

[edit] LID_BR

Type: int

New constants for ladder ids defined as vars for static outside access

Default value: 3

[edit] LID_CHAMP

Type: int

New constants for ladder ids defined as vars for static outside access

Default value: 6

[edit] LID_CTF

Type: int

New constants for ladder ids defined as vars for static outside access

Default value: 2

[edit] LID_DM

Type: int

New constants for ladder ids defined as vars for static outside access

[edit] LID_DOM

Type: int

New constants for ladder ids defined as vars for static outside access

Default value: 4

[edit] LID_TDM

Type: int

New constants for ladder ids defined as vars for static outside access

Default value: 1

[edit] Default values

See UT2K4LadderInfo defaults.