Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:UT2K4LadderInfo properties (UT2004)
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| Object >> LadderInfo >> UT2K4LadderInfo (properties) |
Contents |
- Other member categories for this class:
- defaults
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[edit] Properties
[edit] Property group 'UT2K4LadderInfo'
[edit] ASMatches
Type: array<UT2K4MatchInfo>
Modifiers: editinline
Default value, index 0: UT2K4MatchInfo'AS1'
Default value, index 1: UT2K4MatchInfo'AS2'
Default value, index 2: UT2K4MatchInfo'AS3'
Default value, index 3: UT2K4MatchInfo'AS4'
Default value, index 4: UT2K4MatchInfo'AS5'
Default value, index 5: UT2K4MatchInfo'AS6'
[edit] Internal variables
[edit] AdditionalLadders
Type: array<class<CustomLadderInfo> >
Modifiers: config
custom ladders you can add to the game
[edit] ChallengeGames
Type: array<class<ChallengeGame> >
Modifiers: config
challenge games
Default value, index 0: Class'XGame.BloodRites'
Default value, index 1: Class'XGame.ManoEMano'
[edit] LID_AS
Type: int
New constants for ladder ids defined as vars for static outside access
Default value: 5
[edit] LID_BR
Type: int
New constants for ladder ids defined as vars for static outside access
Default value: 3
[edit] LID_CHAMP
Type: int
New constants for ladder ids defined as vars for static outside access
Default value: 6
[edit] LID_CTF
Type: int
New constants for ladder ids defined as vars for static outside access
Default value: 2
[edit] LID_DM
Type: int
New constants for ladder ids defined as vars for static outside access
[edit] LID_DOM
Type: int
New constants for ladder ids defined as vars for static outside access
Default value: 4
[edit] LID_TDM
Type: int
New constants for ladder ids defined as vars for static outside access
Default value: 1
