I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:UT2K4TeamRoster (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> ReplicationInfo >> TeamInfo >> UnrealTeamInfo >> xTeamRoster >> UT2K4TeamRoster |
Contents |
- Package:
- XGame
- Direct subclasses:
- TeamCorrupt, TeamGoliath, TeamHellions, TeamIronSkull, TeamJuggernauts, TeamNewBlacklegion, TeamNewBloodfist, TeamNewFirestorm, TeamNewIronGuard, TeamNewSunblade, TeamNewSuperNova, TeamThundercrash, UT2K4PhantomRoster
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Team Roster, UT2K4 style Note: the first name in the RosterNames array is considered the Team Leader
Written by Michiel Hendriks (c) 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] TeamDescription
Type: string
Modifiers: localized
Description
[edit] TeamLeader
Type: string
The team leader, if this is empty the first RosterNames is used
[edit] TeamLevel
Type: int
Difficulty level
[edit] TeamNameSound
Type: Sound
Only the team name
[edit] VoiceOver
Type: Sound
Team voiceover
[edit] Instance functions
[edit] AddToTeam
function bool AddToTeam (Controller Other)
Overrides: UnrealTeamInfo.AddToTeam
[edit] Initialize
function Initialize (int TeamBots)
Overrides: xTeamRoster.Initialize
If TeamBots == 1 use the team leader, else use the default behavior
