Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:UTClassicGameRules (UT2003)
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[edit] Instance functions
[edit] NetDamage
function int NetDamage (int OriginalDamage, int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageType> DamageType)
Overrides: GameRules.NetDamage
