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UE2:UTWeaponPickup (UT2004)

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UT2004 Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup

Contents

Package: 
XWeapons
Direct subclasses:
AssaultRiflePickup, BioRiflePickup, ClassicSniperRiflePickup, FlakCannonPickup, LinkGunPickup, MinigunPickup, ONSAVRiLPickup, ONSGrenadePickup, ONSMineLayerPickup, PainterPickup, RedeemerPickup, RocketLauncherPickup, ShieldGunPickup, ShockRiflePickup, SniperRiflePickup, SuperShockRiflePickup, TransPickup
This class in other games:
UT2003

null

[edit] Properties

[edit] Property group 'WeaponPickup'

[edit] LockerOffset

Type: float


Default value: 35.0

[edit] StandUp

Type: Object.Vector

rotation change used by WeaponLocker

Default value:

Member Value
Z 0.75

[edit] Default values

Property Value
MessageClass Class'UnrealGame.PickupMessagePlus'

[edit] Functions

[edit] Events

[edit] ClientTrigger

simulated event ClientTrigger ()

Overrides: Actor.ClientTrigger


[edit] Other instance functions

[edit] RespawnEffect

function RespawnEffect ()

Overrides: Pickup.RespawnEffect


[edit] States

[edit] FadeOut

[edit] FadeOut.BeginState

event BeginState ()

Overrides: Pickup.FadeOut.BeginState


[edit] FadeOut.Tick

event Tick (float DeltaTime)

Overrides: Pickup.FadeOut.Tick


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