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UE2:UTWeaponPickup (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup |
Contents |
- Package:
- XWeapons
- Direct subclasses:
- AssaultRiflePickup, BioRiflePickup, ClassicSniperRiflePickup, FlakCannonPickup, LinkGunPickup, MinigunPickup, ONSAVRiLPickup, ONSGrenadePickup, ONSMineLayerPickup, PainterPickup, RedeemerPickup, RocketLauncherPickup, ShieldGunPickup, ShockRiflePickup, SniperRiflePickup, SuperShockRiflePickup, TransPickup
- This class in other games:
- UT2003
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[edit] Properties
[edit] Property group 'WeaponPickup'
[edit] LockerOffset
Type: float
Default value: 35.0
[edit] StandUp
Type: Object.Vector
rotation change used by WeaponLocker
Default value:
| Member | Value |
|---|---|
| Z | 0.75 |
[edit] Default values
| Property | Value |
|---|---|
| MessageClass | Class'UnrealGame.PickupMessagePlus' |
[edit] Functions
[edit] Events
[edit] ClientTrigger
simulated event ClientTrigger ()
Overrides: Actor.ClientTrigger
[edit] Other instance functions
[edit] RespawnEffect
function RespawnEffect ()
Overrides: Pickup.RespawnEffect
[edit] States
[edit] FadeOut
[edit] FadeOut.BeginState
event BeginState ()
Overrides: Pickup.FadeOut.BeginState
[edit] FadeOut.Tick
event Tick (float DeltaTime)
Overrides: Pickup.FadeOut.Tick
