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Difference between revisions of "UE2:UnrealEd viewport"
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− | The viewport | + | The viewport is a floating/docked window that renders the current world, there are four kind of viewports Top, Front, Side and Perspective, which all have a toolbar with options of how to render the world. |
+ | ==Viewmode== | ||
+ | ;Top : View the current world for this viewport from a top view. | ||
+ | ;Front : View the current world for this viewport from a front view. | ||
+ | ;Side : View the current world for this viewport from a side view. | ||
+ | ;Perspective : View the current world for this viewport from a 3D camera. | ||
− | + | ===Rendermode=== | |
− | + | ;Wireframe : Render the current world for this viewport in wires. | |
− | + | ;Unlit : Render the current world for this viewport with no lights, all textures are rendered with the brightness of the texture itself. | |
− | + | ;Lit : Render the current world for this viewport with lights. | |
+ | |||
+ | ==Shortcuts== | ||
+ | The [[UnrealEd|unreal editor]] provides many shortcuts to complete tasks faster. Here's a list of Mouse and Keyboard shortcuts related to the viewport. | ||
+ | |||
+ | ===Mouse=== | ||
+ | Shortcuts that require input from a mouse. | ||
+ | |||
+ | ++A | ||
+ | +++LeftButton | ||
+ | ++++Release - Add actor here | ||
+ | ++L | ||
+ | +++LeftButton | ||
+ | ++++Release - Add light here | ||
+ | ++LeftButton | ||
+ | +++Hold - Rotate camera left/right, move camera forward/backward | ||
+ | +++Release - Select actor/surface | ||
+ | +++RightButton | ||
+ | ++++Hold - Move camera left/right, move camera up/down | ||
+ | ++MiddleButton | ||
+ | +++Hold - Draw a meter measure line | ||
+ | ++RightButton | ||
+ | +++Hold - Rotate camera left/right, rotate camera up/down | ||
+ | +++Release - Open context menu | ||
+ | ++Ctrl | ||
+ | +++LeftButton | ||
+ | ++++Hold - Move all selected surfaces left/right, Move all selected actors in direction X | ||
+ | ++++RightButton | ||
+ | +++++Hold - Move all selected actors in direction up/down, Scale all selected surfaces(forward to scale up, backward to scale down) | ||
+ | +++RightButton | ||
+ | ++++Hold - Move all selected surfaces up/down, Move all selected actors in direction Y | ||
+ | +++Alt | ||
+ | ++++Hold - Make a square selection | ||
+ | ++Alt | ||
+ | +++LeftButton | ||
+ | ++++Release - Apply texture to selected surface | ||
+ | +++RightButton | ||
+ | ++++Release - Copy texture from selected surface | ||
+ | ++++Hold - Move camera roll | ||
+ | |||
+ | ===Keyboard=== | ||
+ | Shortcuts that require input from a keyboard. | ||
+ | |||
+ | ++F4 - Show the [[UE2:Object Properties|Object Properties]] window | ||
+ | ++F5 - Show the [[UE2:Surface Properties|Surface Properties]] window | ||
+ | ++F6 - Show the [[UE2:Level Properties|Level Properties]] window | ||
+ | ++F7 - Recompile scripts | ||
+ | ++F8 - Show the [[UE2:Build Options|Build Options]] window | ||
+ | ++Delete - Delete all selected actors | ||
+ | ++P - Toggle realtime preview | ||
+ | ++Visibility | ||
+ | +++B - Show/Hide active [[Brush]] | ||
+ | +++E - Show/Hide event lines | ||
+ | +++F - Show/Hide [[Fog]] | ||
+ | +++K - Show/Hide backdrop | ||
+ | +++O - Show/Hide [[Volume]]s | ||
+ | +++S - Show/Hide selection highlight | ||
+ | +++T - Show/Hide [[Terrain]] | ||
+ | +++W - Show/Hide [[StaticMesh]]es | ||
+ | ++Shift | ||
+ | +++[[Surface]] | ||
+ | ++++B - Select all surfaces from current selected brush | ||
+ | ++++C - Select all adjacent coplanar surfaces | ||
+ | ++++D - Deselect all surfaces | ||
+ | ++++F - Select all adjacent floor surfaces | ||
+ | ++++G - Select all surfaces matching the current selected surface group | ||
+ | ++++I - Select all surfaces matching the current selected surface items | ||
+ | ++++J - Select all adjacent surfaces | ||
+ | ++++M - Memorize all selected surfaces | ||
+ | ++++N - Deselect all surfaces | ||
+ | ++++O - Add all memorized surfaces to selection | ||
+ | ++++Q - Reverse:Select all unselected surfaces and deselect all selected surfaces | ||
+ | ++++R - Deselect all and select all memorized surfaces | ||
+ | ++++S - Select all adjacent slants | ||
+ | ++++T - Select all surfaces matching the current selected surface texture | ||
+ | ++++U - Deselect all surfaces that are not memorized and select all memorized surfaces | ||
+ | ++++W - Select all adjacent wall surfaces | ||
+ | ++++X - Deselect all memorized selected surfaces and select all memorized surfaces that were not selected | ||
+ | ++++Z - Select nothing (Broken?) | ||
+ | +++[[Actor]] | ||
+ | ++++A - Select all actors | ||
+ | ++++D - Duplicate all actors | ||
+ | ++Ctrl | ||
+ | +++A - Executes the Add toolbar button | ||
+ | +++B - Open brush (Broken?) | ||
+ | +++C - Copies all selected actors/text | ||
+ | +++D - Executes the deintersect toolbar button | ||
+ | +++E - Save map as | ||
+ | +++L - Save map | ||
+ | +++O - Load map | ||
+ | +++P - Play map | ||
+ | +++I - Executes the Intersect toolbar button | ||
+ | +++S - Executes the Subtract toolbar button | ||
+ | +++V - Paste the data from clipboard | ||
+ | +++W - Duplicate all selected actors | ||
+ | +++X - Cut all selected actors/text | ||
+ | +++Y - Redo last action | ||
+ | +++Z - Undo last action | ||
+ | |||
+ | [[Category:Mapping articles]] |
Revision as of 19:01, 12 June 2010
This article is a stub. You can help Unreal Wiki by expanding it. |
The viewport is a floating/docked window that renders the current world, there are four kind of viewports Top, Front, Side and Perspective, which all have a toolbar with options of how to render the world.
Viewmode
- Top
- View the current world for this viewport from a top view.
- Front
- View the current world for this viewport from a front view.
- Side
- View the current world for this viewport from a side view.
- Perspective
- View the current world for this viewport from a 3D camera.
Rendermode
- Wireframe
- Render the current world for this viewport in wires.
- Unlit
- Render the current world for this viewport with no lights, all textures are rendered with the brightness of the texture itself.
- Lit
- Render the current world for this viewport with lights.
Shortcuts
The unreal editor provides many shortcuts to complete tasks faster. Here's a list of Mouse and Keyboard shortcuts related to the viewport.
Mouse
Shortcuts that require input from a mouse.
A
LeftButton
Release - Add actor here
L
LeftButton
Release - Add light here
LeftButton
Hold - Rotate camera left/right, move camera forward/backward
Release - Select actor/surface
RightButton
Hold - Move camera left/right, move camera up/down
MiddleButton
Hold - Draw a meter measure line
RightButton
Hold - Rotate camera left/right, rotate camera up/down
Release - Open context menu
Ctrl
LeftButton
Hold - Move all selected surfaces left/right, Move all selected actors in direction X
RightButton
Hold - Move all selected actors in direction up/down, Scale all selected surfaces(forward to scale up, backward to scale down)
RightButton
Hold - Move all selected surfaces up/down, Move all selected actors in direction Y
Alt
Hold - Make a square selection
Alt
LeftButton
Release - Apply texture to selected surface
RightButton
Release - Copy texture from selected surface
Hold - Move camera roll
LeftButton
Release - Add actor here
L
LeftButton
Release - Add light here
LeftButton
Hold - Rotate camera left/right, move camera forward/backward
Release - Select actor/surface
RightButton
Hold - Move camera left/right, move camera up/down
MiddleButton
Hold - Draw a meter measure line
RightButton
Hold - Rotate camera left/right, rotate camera up/down
Release - Open context menu
Ctrl
LeftButton
Hold - Move all selected surfaces left/right, Move all selected actors in direction X
RightButton
Hold - Move all selected actors in direction up/down, Scale all selected surfaces(forward to scale up, backward to scale down)
RightButton
Hold - Move all selected surfaces up/down, Move all selected actors in direction Y
Alt
Hold - Make a square selection
Alt
LeftButton
Release - Apply texture to selected surface
RightButton
Release - Copy texture from selected surface
Hold - Move camera roll
Keyboard
Shortcuts that require input from a keyboard.
F4 - Show the Object Properties window
F5 - Show the Surface Properties window
F6 - Show the Level Properties window
F7 - Recompile scripts
F8 - Show the Build Options window
Delete - Delete all selected actors
P - Toggle realtime preview
Visibility
B - Show/Hide active Brush
E - Show/Hide event lines
F - Show/Hide Fog
K - Show/Hide backdrop
O - Show/Hide Volumes
S - Show/Hide selection highlight
T - Show/Hide Terrain
W - Show/Hide StaticMeshes
Shift
Surface
B - Select all surfaces from current selected brush
C - Select all adjacent coplanar surfaces
D - Deselect all surfaces
F - Select all adjacent floor surfaces
G - Select all surfaces matching the current selected surface group
I - Select all surfaces matching the current selected surface items
J - Select all adjacent surfaces
M - Memorize all selected surfaces
N - Deselect all surfaces
O - Add all memorized surfaces to selection
Q - Reverse:Select all unselected surfaces and deselect all selected surfaces
R - Deselect all and select all memorized surfaces
S - Select all adjacent slants
T - Select all surfaces matching the current selected surface texture
U - Deselect all surfaces that are not memorized and select all memorized surfaces
W - Select all adjacent wall surfaces
X - Deselect all memorized selected surfaces and select all memorized surfaces that were not selected
Z - Select nothing (Broken?)
Actor
A - Select all actors
D - Duplicate all actors
Ctrl
A - Executes the Add toolbar button
B - Open brush (Broken?)
C - Copies all selected actors/text
D - Executes the deintersect toolbar button
E - Save map as
L - Save map
O - Load map
P - Play map
I - Executes the Intersect toolbar button
S - Executes the Subtract toolbar button
V - Paste the data from clipboard
W - Duplicate all selected actors
X - Cut all selected actors/text
Y - Redo last action
Z - Undo last action
F5 - Show the Surface Properties window
F6 - Show the Level Properties window
F7 - Recompile scripts
F8 - Show the Build Options window
Delete - Delete all selected actors
P - Toggle realtime preview
Visibility
B - Show/Hide active Brush
E - Show/Hide event lines
F - Show/Hide Fog
K - Show/Hide backdrop
O - Show/Hide Volumes
S - Show/Hide selection highlight
T - Show/Hide Terrain
W - Show/Hide StaticMeshes
Shift
Surface
B - Select all surfaces from current selected brush
C - Select all adjacent coplanar surfaces
D - Deselect all surfaces
F - Select all adjacent floor surfaces
G - Select all surfaces matching the current selected surface group
I - Select all surfaces matching the current selected surface items
J - Select all adjacent surfaces
M - Memorize all selected surfaces
N - Deselect all surfaces
O - Add all memorized surfaces to selection
Q - Reverse:Select all unselected surfaces and deselect all selected surfaces
R - Deselect all and select all memorized surfaces
S - Select all adjacent slants
T - Select all surfaces matching the current selected surface texture
U - Deselect all surfaces that are not memorized and select all memorized surfaces
W - Select all adjacent wall surfaces
X - Deselect all memorized selected surfaces and select all memorized surfaces that were not selected
Z - Select nothing (Broken?)
Actor
A - Select all actors
D - Duplicate all actors
Ctrl
A - Executes the Add toolbar button
B - Open brush (Broken?)
C - Copies all selected actors/text
D - Executes the deintersect toolbar button
E - Save map as
L - Save map
O - Load map
P - Play map
I - Executes the Intersect toolbar button
S - Executes the Subtract toolbar button
V - Paste the data from clipboard
W - Duplicate all selected actors
X - Cut all selected actors/text
Y - Redo last action
Z - Undo last action