Cogito, ergo sum
UE2:UnrealPlayer (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Controller >> PlayerController >> UnrealPlayer |
- Package:
- UnrealGame
- Direct subclasses:
- CinematicPlayer, DemoRecSpectator, XPlayer
- This class in other games:
- UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UnrealPlayer.
[edit] Properties
[edit] Property group 'UnrealPlayer'
[edit] LastKillTime
Type: float
[edit] MultiKillLevel
Type: int
[edit] Internal variables
[edit] bDisplayLoser
Type: bool
[edit] bDisplayWinner
Type: bool
[edit] bLatecomer
Type: bool
entered multiplayer game after game started
[edit] bRising
Type: bool
[edit] CustomizedAnnouncerPack
Type: string
Modifiers: globalconfig
[edit] LastTaunt
Type: int
[edit] LastTauntAnimTime
Type: float
[edit] LastWhispTime
Type: float
[edit] PathWhisps
Type: class<WillowWhisp>
Array size: 2
Default value, index 0: Class'UnrealGame.WillowWhisp'
Default value, index 1: Class'UnrealGame.WillowWhisp'
[edit] Default values
| Property | Value |
|---|---|
| PlayerReplicationInfoClass | Class'UnrealGame.TeamPlayerReplicationInfo' |
[edit] Functions
[edit] Exec functions
[edit] BasePath
[edit] ChangeLoadout
[edit] CycleLoadout
[edit] DropFlag
[edit] RandomTaunt
[edit] ShowAI
[edit] SoakBots
[edit] Taunt
[edit] Events
[edit] PostBeginPlay
Overrides: PlayerController.PostBeginPlay
[edit] Other instance functions
[edit] AutoTaunt
Overrides: Controller.AutoTaunt
[edit] AwardAdrenaline
Overrides: Controller.AwardAdrenaline
[edit] ClientDelayedAnnouncement
[edit] ClientPlayTakeHit
[edit] ClientSendCombos
[edit] ClientSendMultiKills
[edit] ClientSendSprees
[edit] ClientSendStats
[edit] ClientSendWeapon
[edit] CustomizeAnnouncer
Overrides: PlayerController.CustomizeAnnouncer
[edit] DontReuseTaunt
Overrides: Controller.DontReuseTaunt
[edit] GetMessageIndex
Overrides: Controller.GetMessageIndex
[edit] LogMultiKills
[edit] NotifyTakeHit
Overrides: Controller.NotifyTakeHit
[edit] PlayStartupMessage
[edit] PlayWinMessage
[edit] Possess
Overrides: PlayerController.Possess
[edit] PreloadCustomAnnouncer
[edit] ServerChangeLoadout
[edit] ServerDropFlag
[edit] ServerGetNextWeaponStats
[edit] ServerShowPathToBase
[edit] ServerSpectate
[edit] ServerTaunt
[edit] ServerUpdateStatArrays
[edit] ServerUpdateStats
[edit] SoakPause
[edit] States
[edit] Dead
Inherits from: PlayerController.Dead
Ignores: HearNoise, KilledBy, SeePlayer, SwitchWeapon
[edit] Dead.Fire
Overrides: PlayerController.Dead.Fire
[edit] PlayerWalking
Inherits from: PlayerController.PlayerWalking
[edit] PlayerWalking.NotifyLanded
Overrides: PlayerController.NotifyLanded (global)
[edit] PlayerWalking.ProcessMove
Overrides: PlayerController.PlayerWalking.ProcessMove
