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UE2:UnrealPlayer (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Controller >> PlayerController >> UnrealPlayer |
- Package:
- UnrealGame
- Direct subclasses:
- CinematicPlayer, DemoRecSpectator, XPlayer
- This class in other games:
- UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UnrealPlayer.
[edit] Properties
[edit] Property group 'UnrealPlayer'
[edit] LastKillTime
Type: float
[edit] MultiKillLevel
Type: int
[edit] Internal variables
[edit] bDisplayLoser
Type: bool
[edit] bDisplayWinner
Type: bool
[edit] bDontShowLoginMenu
Type: bool
Modifiers: globalconfig
Don't show the login menu unless forced by the server
[edit] bForceLoginMenu
Type: bool
Set by replicated function called by DeathMatch to whether it wants to force player to see login menu
[edit] bLatecomer
Type: bool
entered multiplayer game after game started
[edit] bReadyToStart
Type: bool
Ready to start the game - used to prevent player from clicking in until he's had a chance to see the login menu
[edit] bRising
Type: bool
[edit] CustomizedAnnouncerPack
Type: string
Modifiers: globalconfig
OBSOLETE
[edit] CustomRewardAnnouncerPack
Type: string
Modifiers: globalconfig
Default value: "UnrealGame.MaleAnnouncer"
[edit] CustomStatusAnnouncerPack
Type: string
Modifiers: globalconfig
Default value: "UnrealGame.FemaleAnnouncer"
[edit] LastAutoTauntTime
Type: float
[edit] LastKickWarningTime
Type: float
Default value: -1000.0
[edit] LastTaunt
Type: int
[edit] LastTauntAnimTime
Type: float
[edit] LastWhispTime
Type: float
[edit] LoginMenuClass
Type: string
Set by replicated function called by DeathMatch to the name of the login menu
[edit] MaxRecentServers
Type: int
Modifiers: globalconfig
Max length of RecentServers list (0 = always show login menu)
Default value: 25
[edit] NetBotDebugString
Type: string
[edit] RecentServers
Modifiers: globalconfig
IPs of recently visited servers - always in order with RecentServers[0] being the most recently visited server
[edit] RejoinChannels
Modifiers: transient, globalconfig
Channels which player was a member of during last match
[edit] Default values
| Property | Value |
|---|---|
| FovAngle | 85.0 |
| PlayerChatType | "UnrealGame.UnrealPlayerChatManager" |
| PlayerReplicationInfoClass | Class'UnrealGame.TeamPlayerReplicationInfo' |
[edit] Functions
[edit] Exec functions
[edit] BasePath
[edit] DropFlag
[edit] NetDebugBot
[edit] PlayVehicleHorn
[edit] RandomTaunt
[edit] ShowAI
[edit] SoakBots
[edit] Taunt
[edit] Events
[edit] InitInputSystem
Overrides: PlayerController.InitInputSystem
[edit] KickWarning
Overrides: PlayerController.KickWarning
[edit] PostBeginPlay
Overrides: PlayerController.PostBeginPlay
[edit] PostNetBeginPlay
Overrides: Actor.PostNetBeginPlay
[edit] PostNetReceive
Overrides: Actor.PostNetReceive
[edit] Other instance functions
See UnrealPlayer instance functions.
[edit] States
[edit] Dead
Inherits from: PlayerController.Dead
Ignores: HearNoise, KilledBy, SeePlayer, SwitchWeapon
[edit] Dead.Fire
Overrides: PlayerController.Dead.Fire
[edit] PlayerWaiting
Inherits from: PlayerController.PlayerWaiting
Modifiers: auto
[edit] PlayerWaiting.CanRestartPlayer
Overrides: PlayerController.CanRestartPlayer (global)
[edit] PlayerWaiting.Fire
Overrides: PlayerController.PlayerWaiting.Fire
[edit] PlayerWalking
Inherits from: PlayerController.PlayerWalking
[edit] PlayerWalking.NotifyLanded
Overrides: PlayerController.NotifyLanded (global)
[edit] PlayerWalking.ProcessMove
Overrides: PlayerController.PlayerWalking.ProcessMove
