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UE2:Vehicle (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- KVehicle, SVehicle
- This class in other games:
- U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Constants
[edit] HardMaxPassengers
Value: 5
[edit] FilterFrames
Value: 5
[edit] Properties
[edit] Property group 'Vehicle'
[edit] bAutoDrive
Type: bool
[edit] ExitPositions
Type: array<Object.Vector>
Positions (rel to vehicle) to try putting the player when exiting.
[edit] Steering
Type: float
between -1 and 1
[edit] Throttle
Type: float
between -1 and 1
[edit] Internal variables
[edit] bAllowThirdPersonCameraMovement
Type: bool
Default value: True
[edit] bGetOut
Type: byte
Array size: 5 (HardMaxPassengers)
[edit] bHistoryWarmup
Type: bool
Default value: True
[edit] bOldThrottling
Type: bool
[edit] bThrottling
Type: bool
[edit] bVehicleIsAltFiring
Type: byte
Array size: 5 (HardMaxPassengers)
[edit] bVehicleIsFiring
Type: byte
Array size: 5 (HardMaxPassengers)
[edit] CameraHistory
Type: Object.Vector
Array size: 5 (FilterFrames)
[edit] CollisionDamageMultiplier
Type: float
Default value: 1.0
[edit] CollisionMass
Type: float
2003.09.04 (mdf) used for colliding with force fields
[edit] DisplayName
Type: string
Modifiers: localized
[edit] FrontTireClass
[edit] InitialTurretRotation
Type: Object.Rotator
Array size: 5 (HardMaxPassengers)
[edit] LastOccupiedTeam
Type: int
Default value: 255
[edit] LastOccupiedTime
Type: float
[edit] MaxPassengers
Type: int
Default value: 10
[edit] MyDamageType
Type: class<DamageType>
Default value: Class'Engine.DamageType'
[edit] MyPassengerNumber
Type: int
Default value: -1
[edit] MyTurretRotation
Type: Object.Rotator
[edit] NextHistorySlot
Type: int
[edit] NumPassengers
Type: int
[edit] OnLine
Type: bool
[edit] ParentFactory
Type: VehicleFactory
[edit] PassengerControllers
Type: Controller
Array size: 5 (HardMaxPassengers)
[edit] PassengerPawns
Type: Pawn
Array size: 5 (HardMaxPassengers)
[edit] PassengerPRIs
Type: PlayerReplicationInfo
Array size: 5 (HardMaxPassengers)
[edit] SameTeamCollisionDamageMultiplier
Type: float
Default value: 0.5
[edit] SpawnOffset
Type: Object.Vector
[edit] SprintImpulseOffset
Type: Object.Vector
[edit] Stamina
Type: float
[edit] StaminaMax
Type: float
Default value: 100.0
[edit] StaminaRechargeRate
Type: float
Default value: 7.0
[edit] ThirdPersonCameraOffset
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | -600.0 |
[edit] ThirdPersonLookAtPoint
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | -100.0 |
| Z | 100.0 |
[edit] ThirdPersonRotationModifier
Type: Object.Rotator
[edit] TurretClass
Type: class<XMPVehicleTurret>
Array size: 5 (HardMaxPassengers)
[edit] TurretRotation
Type: Object.Rotator
Array size: 5 (HardMaxPassengers)
[edit] Turrets
Type: XMPVehicleTurret
Array size: 5 (HardMaxPassengers)
[edit] WheelVert
Type: float
Modifiers: const
[edit] Default values
| Property | Value |
|---|---|
| bActorShadows | True |
| bBlockKarma | True |
| bCanBeBaseForPawns | True |
| bCanPickupInventory | False |
| bCollideWorld | False |
| bEdShouldSnap | True |
| bNetInitialRotation | True |
| bOwnerNoSee | False |
| bSpecialCalcView | True |
| bUseEnabled | False |
| CollisionHeight | 1.0 |
| CollisionRadius | 1.0 |
| ControllerClass | None |
| Physics | PHYS_Karma |
[edit] Functions
[edit] Events
[edit] Destroyed
Overrides: Pawn.Destroyed
[edit] EncroachedBy
Overrides: Pawn.EncroachedBy
[edit] PostNetBeginPlay
Overrides: Pawn.PostNetBeginPlay
[edit] Tick
Overrides: Actor.Tick
