I'm a doctor, not a mechanic
UE2:Vehicle (U2XMP)
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[edit] Properties
[edit] bActivated
Type: bool
[edit] bUpdating
Type: bool
true if any parts are updating
[edit] NumParts
Type: int
[edit] PartClass
Type: class<VehiclePart>
Array size: 16
[edit] PartOffset
Type: Object.Vector
Array size: 16
[edit] VehicleParts
Type: VehiclePart
Array size: 16
[edit] Default values
| Property | Value |
|---|---|
| bOwnerNoSee | False |
| ControllerClass | None |
| Physics | PHYS_Flying |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
[edit] Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Other instance functions
[edit] PointOfView
simulated function bool PointOfView ()
Overrides: Pawn.PointOfView
[edit] States
[edit] Startup
Modifiers: auto
[edit] Startup.Tick
event Tick (float DeltaTime)
Overrides: Tick (global)
