I'm a doctor, not a mechanic

UE2:Vehicle (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
U2XMP Object >> Actor >> Pawn >> Vehicle

Contents

Package: 
Engine
This class in other games:
U2, UDK, UE2Runtime, UT2003, UT2004, UT3

null

[edit] Properties

[edit] bActivated

Type: bool


[edit] bUpdating

Type: bool

true if any parts are updating

[edit] NumParts

Type: int


[edit] PartClass

Type: class<VehiclePart>

Array size: 16


[edit] PartOffset

Type: Object.Vector

Array size: 16


[edit] VehicleParts

Type: VehiclePart

Array size: 16


[edit] Default values

Property Value
bOwnerNoSee False
ControllerClass None
Physics PHYS_Flying

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


[edit] Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] PointOfView

simulated function bool PointOfView ()

Overrides: Pawn.PointOfView


[edit] States

[edit] Startup

Modifiers: auto

[edit] Startup.Tick

event Tick (float DeltaTime)

Overrides: Tick (global)