My program doesn't have bugs. It just develops random features.
UE2:Vehicle instance functions (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Vehicle instance functions in other games:
- U2, UDK, UT3
- Other member categories for this class:
- internal variables
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Instance functions
[edit] ActivateOverlay
[edit] AdjustDriverDamage
[edit] AdjustedStrength
Overrides: Pawn.AdjustedStrength
[edit] AlternateTarget
[edit] AltFire
Overrides: Pawn.AltFire
[edit] AttachDriver
[edit] AttachFlag
[edit] BotDesireability
[edit] ChangedReservation
[edit] ChargeBar
[edit] CheatFly
Overrides: Pawn.CheatFly
[edit] CheatGhost
Overrides: Pawn.CheatGhost
[edit] CheatWalk
Overrides: Pawn.CheatWalk
[edit] CheckForHeadShot
[edit] CheckSuperBerserk
[edit] CheckTauntValid
Overrides: Pawn.CheckTauntValid
[edit] ClientClearController
[edit] ClientKDriverEnter
[edit] ClientKDriverLeave
[edit] ClientPlayForceFeedback
[edit] ClientVehicleCeaseFire
[edit] Destroyed_HandleDriver
[edit] DetachDriver
[edit] Died
Overrides: Pawn.Died
[edit] DisplayDebug
Overrides: Pawn.DisplayDebug
[edit] DriverDied
[edit] DriverLeft
[edit] DriverRadiusDamage
[edit] EjectDriver
[edit] FaceRotation
Overrides: Pawn.FaceRotation
[edit] FindEntryVehicle
[edit] FindValidTaunt
Overrides: Pawn.FindValidTaunt
[edit] Fire
Overrides: Pawn.Fire
[edit] FixPCRotation
[edit] Flip
[edit] GetBestEntry
[edit] GetBotPassenger
[edit] GetCameraLocationStart
[edit] GetInstigator
[edit] GetMoveTargetFor
[edit] GetSpree
Overrides: Pawn.GetSpree
[edit] GetTeamNum
Overrides: Pawn.GetTeamNum
[edit] GetTurrets
[edit] GetVehiclePositionString
[edit] HasOccupiedTurret
[edit] HealDamage
Overrides: Actor.HealDamage
[edit] ImportantVehicle
[edit] IncomingMissile
[edit] IncrementSpree
Overrides: Pawn.IncrementSpree
[edit] IndependentVehicle
[edit] IsArtillery
[edit] KDriverEnter
[edit] NewReservationCostMultiplier
[edit] NextWeapon
Overrides: Pawn.NextWeapon
[edit] NumPassengers
[edit] Occupied
[edit] OpenPositionFor
[edit] PlaceExitingDriver
[edit] PlayerChangedTeam
Overrides: Pawn.PlayerChangedTeam
[edit] PlayTakeHit
Overrides: Pawn.PlayTakeHit
[edit] PlayTeleportEffect
Overrides: Pawn.PlayTeleportEffect
[edit] PointOfView
Overrides: Pawn.PointOfView
[edit] PossessedBy
Overrides: Pawn.PossessedBy
[edit] POVChanged
Overrides: Actor.POVChanged
[edit] PrevWeapon
Overrides: Pawn.PrevWeapon
[edit] ReservationCostMultiplier
[edit] ServerPlayHorn
[edit] SetBaseEyeheight
Overrides: Pawn.SetBaseEyeheight
[edit] SetReservation
[edit] SetTeamNum
[edit] ShootMissile
[edit] ShootSpecial
Overrides: Pawn.ShootSpecial
[edit] ShouldTargetMissile
[edit] SpecialCalcBehindView
[edit] SpecialCalcFirstPersonView
[edit] SpecialCalcView
Overrides: Pawn.SpecialCalcView
[edit] SpectatorSpecialCalcView
Overrides: Pawn.SpectatorSpecialCalcView
[edit] SpokenFor
[edit] StopForceFeedback
[edit] StopWeaponFiring
Overrides: Pawn.StopWeaponFiring
[edit] StronglyRecommended
[edit] Suicide
Overrides: Pawn.Suicide
[edit] TeamLink
Overrides: Actor.TeamLink
[edit] TryToDrive
[edit] UnPossessed
Overrides: Pawn.UnPossessed
