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UE2:ViewShaker (UT2004)

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UT2004 Object >> Actor >> Triggers >> ViewShaker

Contents

Package: 
Gameplay
This class in other games:
UE2Runtime, UT2003

ViewShaker: Shakes view of any playercontrollers - amb - rewrote this within the ShakeRadius

[edit] Properties

[edit] Property group 'ViewShaker'

[edit] OffsetMag

Type: Object.Vector

max view offset vertically

Default value:

Member Value
X 10.0
Y 10.0
Z 10.0

[edit] OffsetRate

Type: Object.Vector

how fast to offset view vertically

Default value:

Member Value
X 1000.0
Y 1000.0
Z 1000.0

[edit] OffsetTime

Type: float


Default value: 3.0

[edit] RotMag

Type: Object.Vector

how far to rot view

[edit] RotRate

Type: Object.Vector

how fast to rot view

[edit] RotTime

Type: float

how much time to rot the instigator's view

[edit] ShakeRadius

Type: float

radius within which to shake player views

Default value: 2000.0

[edit] Default values

Property Value
bCollideActors False

[edit] Events

[edit] Trigger

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger