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UE2:VoiceChatReplicationInfo (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> ReplicationInfo >> VoiceChatReplicationInfo |
- Package:
- Engine
- Direct subclass:
- UnrealVoiceReplicationInfo
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Contains information about the existing voice chat channels on the server. This class is simply a placeholder for the VoiceReplicationInfo, and should be implemented in a multi-player capable subclass.
Created by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved
[edit] Constants
[edit] NUMPROPS
Value: 6
[edit] Properties
[edit] bAllowLocalBroadcast
Type: bool
Modifiers: globalconfig
Whether this server allows local channels
Default value: True
[edit] bEnableVoiceChat
Type: bool
Modifiers: globalconfig
Whether voice over IP is enabled on this server
Default value: True
[edit] bPrivateChat
Type: bool
Set by UnrealMPGameInfo.InitVoiceReplicationInfo()
[edit] bRefresh
Type: bool
Indicates a chat room has destroyed itself
[edit] BroadcastRadius
Type: float
[edit] Channels
Type: array<VoiceChatRoom>
Modifiers: protected
[edit] ChatRoomClass
Type: class<VoiceChatRoom>
Default value: Class'Engine.VoiceChatRoom'
[edit] DefaultBroadcastRadius
Type: float
Modifiers: globalconfig
Distance at which broadcast volume begins to fade
Default value: 20.0
[edit] DefaultChannel
Type: int
Channel that should be the default active channel for incoming clients that don't specify a default active channel
[edit] GRI
Type: GameReplicationInfo
[edit] InstalledCodec
Type: array<VoiceChatCodec>
Default value, index 0:
| Member | Value |
|---|---|
| Codec | "CODEC_48NB" |
| CodecDescription | "(4.8kbps) - Uses less bandwidth, but sound is not as clear." |
| CodecName | "Less Bandwidth" |
Default value, index 1:
| Member | Value |
|---|---|
| Codec | "CODEC_96WB" |
| CodecDescription | "(9.6kbps) - Uses more bandwidth, but sound is much clearer." |
| CodecName | "Better Quality" |
[edit] LocalBroadcastRange
Type: float
Modifiers: globalconfig
Maximum distance a local broadcast can be heard
Default value: 1000.0
[edit] LocalMask
Type: int
[edit] MaxChatters
Type: int
Modifiers: globalconfig
Max number of chatters allowed in a chatroom (0 - unlimited)
[edit] PublicChannelNames
Modifiers: localized
Default value, index 0: "Public"
Default value, index 1: "Local"
[edit] PublicMask
Type: int
[edit] VCDescText
Type: string
Array size: 6 (NUMPROPS)
Modifiers: localized
Default value, index 0: "Enable voice chat on the server."
Default value, index 1: "Determines whether the \"local\" voice chat channel is created, which allows players to broadcast voice transmissions to all players in the immediate vicinity."
Default value, index 2: "Maximum distance at which a broadcast on the local channel may be heard"
Default value, index 3: "Distance at which local broadcasts begin to fade"
Default value, index 4: "Configure which codecs exist on the server and should be used in Internet games."
Default value, index 5: "Configure which codecs exist on the server and should be used in LAN games."
[edit] VCDisplayText
Type: string
Array size: 6 (NUMPROPS)
Modifiers: localized
Default value, index 0: "Enable Voice Chat"
Default value, index 1: "Enable local Channel"
Default value, index 2: "Local Chat Range"
Default value, index 3: "Local Chat Radius"
Default value, index 4: "Allowed VoIP Codecs"
Default value, index 5: "Allowed VoIP LAN Codecs"
[edit] VoIPInternetCodecs
Modifiers: globalconfig
Default value: "CODEC_48NB"
[edit] VoIPLANCodecs
Modifiers: globalconfig
Default value, index 0: "CODEC_48NB"
Default value, index 1: "CODEC_96WB"
[edit] Default values
| Property | Value |
|---|---|
| NetPriority | 3.001 |
[edit] Structs
[edit] VoiceChatCodec
Modifiers: native
[edit] Functions
[edit] Static events
[edit] GetDescriptionText
Overrides: Info.GetDescriptionText
[edit] Other static functions
[edit] FillPlayInfo
Overrides: Info.FillPlayInfo
[edit] GetCodecInfo
[edit] GetInstalledCodecs
[edit] Events
[edit] GetChannelCount
[edit] GetChannelIndex
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] PostNetBeginPlay
Overrides: Actor.PostNetBeginPlay
[edit] Timer
Overrides: Actor.Timer
