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UE2:Volume (UT2003)

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UT2003 Object >> Actor >> Brush >> Volume

Contents

Package: 
Engine
Direct subclasses:
BlockingVolume, LimitationVolume, PhysicsVolume, SnipingVolume
This class in other games:
U2, U2XMP, UDK, UE2Runtime, UT2004, UT3

Volume: a bounding volume touch() and untouch() notifications to the volume as actors enter or leave it enteredvolume() and leftvolume() notifications when center of actor enters the volume pawns with bIsPlayer==true cause playerenteredvolume notifications instead of actorenteredvolume() This is a built-in Unreal class and it shouldn't be modified.

[edit] Properties

[edit] Property group 'Volume'

[edit] AssociatedActorTag

Type: name

Used by L.D. to specify tag of associated actor

[edit] DecoList

Type: DecorationList

Modifiers: edfindable

A list of decorations to be spawned inside the volume when the level starts

[edit] LocationName

Type: string

Modifiers: localized


Default value: "unspecified"

[edit] LocationPriority

Type: int


[edit] Internal variables

[edit] AssociatedActor

Type: Actor

this actor gets touch() and untouch notifications as the volume is entered or left

[edit] Default values

Property Value
bCollideActors True
bSkipActorPropertyReplication True

[edit] Functions

[edit] Native functions

[edit] Encompasses

native function bool Encompasses (Actor Other)


[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Other instance functions

[edit] DisplayDebug

function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: Actor.DisplayDebug


[edit] States

[edit] AssociatedTouch

[edit] AssociatedTouch.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] AssociatedTouch.touch

event touch (Actor Other)

Overrides: Actor.Touch (global)


[edit] AssociatedTouch.untouch

event untouch (Actor Other)

Overrides: Actor.UnTouch (global)


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