My program doesn't have bugs. It just develops random features.
UE2:VotingHandler (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- XVotingHandler
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: Engine.VotingHandler
Base class for the VotingHandler that handles the server side of map and kick voting.
Written by Bruce Bickar (c) 2003, Epic Games, Inc. All Rights Reserved
[edit] Structs
[edit] AccumulationData
[edit] KickVoteScore
[edit] MapHistoryInfo
- string M
- MapName - Used short/single character var names to keep ini file smaller
- int P
- Play count. Number of times map has been played
- int S
- Sequence. The order in which the map was played
- string G
- per map game options
- string U
- per map mutators
[edit] MapVoteGameConfig
- string GameClass
- code class of game type. XGame.xDeathMatch
- string Prefix
- MapName Prefix. DM, CTF, BR etc.
- string Acronym
- Game Acronym (appended to map names in messages to help identify game type for map)
- string GameName
- Name or Title of the game type. "DeathMatch", "Capture The Flag"
- string Mutators
- Mutators to load with this gametype. "XGame.MutInstaGib,UnrealGame.MutBigHead,UnrealGame.MutLowGrav"
- string Options
- Game Options
[edit] MapVoteGameConfigLite
- string GameClass
- code class of game type. XGame.xDeathMatch
- string Prefix
- MapName Prefix. DM, CTF, BR etc.
- string GameName
- Name or Title of the game type. "DeathMatch", "Capture The Flag"
[edit] MapVoteMapList
[edit] MapVoteScore
[edit] Functions
[edit] Static functions
[edit] FillPlayInfo
static function FillPlayInfo (PlayInfo PlayInfo)
Overrides: Info.FillPlayInfo
[edit] IsEnabled
static function bool IsEnabled ()
[edit] Instance functions
[edit] AddConfigArrayItem
[edit] DeleteConfigArrayItem
[edit] GetConfigArrayColumnTitle
[edit] GetConfigArrayData
[edit] GetConfigArrayItemCount
[edit] GetServerDetails
function GetServerDetails (out GameInfo.ServerResponseLine ServerState)
[edit] HandleRestartGame
function bool HandleRestartGame ()
[edit] PlayerExit
function PlayerExit (Controller Exiting)
[edit] PlayerJoin
function PlayerJoin (PlayerController Player)
[edit] ReloadAll
function ReloadAll (optional bool bParam)
[edit] UpdateConfigArrayItem
function UpdateConfigArrayItem (string ConfigArrayName, int RowIndex, int ColumnIndex, string NewValue)
