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UE2:WarpZoneInfo (UT2003)

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UT2003 Object >> Actor >> Info >> ZoneInfo >> WarpZoneInfo

Contents

Package: 
Engine
This class in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2004

WarpZoneInfo. For making disjoint spaces appear as if they were connected; supports both in-level warp zones and cross-level warp zones.

[edit] Properties

[edit] Property group 'WarpZoneInfo'

[edit] bNoTeleFrag

Type: bool


[edit] Destinations

Type: string

Array size: 8


[edit] OtherSideURL

Type: string


[edit] ThisTag

Type: name


[edit] Internal variables

[edit] iWarpZone

Type: int

Modifiers: const


[edit] numDestinations

Type: int


[edit] OtherSideActor

Type: WarpZoneInfo

Modifiers: transient


[edit] OtherSideLevel

Type: Object

Modifiers: transient


[edit] WarpCoords

Type: Object.Coords

Modifiers: const


[edit] Functions

[edit] Native functions

[edit] UnWarp

native(315) final function UnWarp (out Object.Vector Loc, out Object.Vector Vel, out Object.Rotator R)


[edit] Warp

native(314) final function Warp (out Object.Vector Loc, out Object.Vector Vel, out Object.Rotator R)


[edit] Events

[edit] ActorEntered

simulated event ActorEntered (Actor Other)

Overrides: ZoneInfo.ActorEntered


[edit] ActorLeaving

event ActorLeaving (Actor Other)

Overrides: ZoneInfo.ActorLeaving


[edit] ForceGenerate

simulated event ForceGenerate ()


[edit] Generate

simulated event Generate ()


[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: ZoneInfo.PreBeginPlay


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] States

[edit] DelayedWarp

[edit] DelayedWarp.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)