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UE2:WarpZoneInfo (UT2003)
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WarpZoneInfo. For making disjoint spaces appear as if they were connected; supports both in-level warp zones and cross-level warp zones.
[edit] Properties
[edit] Property group 'WarpZoneInfo'
[edit] bNoTeleFrag
Type: bool
[edit] Destinations
Type: string
Array size: 8
[edit] OtherSideURL
Type: string
[edit] ThisTag
Type: name
[edit] Internal variables
[edit] iWarpZone
Type: int
Modifiers: const
[edit] numDestinations
Type: int
[edit] OtherSideActor
Type: WarpZoneInfo
Modifiers: transient
[edit] OtherSideLevel
Type: Object
Modifiers: transient
[edit] WarpCoords
Type: Object.Coords
Modifiers: const
[edit] Functions
[edit] Native functions
[edit] UnWarp
native(315) final function UnWarp (out Object.Vector Loc, out Object.Vector Vel, out Object.Rotator R)
[edit] Warp
native(314) final function Warp (out Object.Vector Loc, out Object.Vector Vel, out Object.Rotator R)
[edit] Events
[edit] ActorEntered
simulated event ActorEntered (Actor Other)
Overrides: ZoneInfo.ActorEntered
[edit] ActorLeaving
event ActorLeaving (Actor Other)
Overrides: ZoneInfo.ActorLeaving
[edit] ForceGenerate
simulated event ForceGenerate ()
[edit] Generate
simulated event Generate ()
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: ZoneInfo.PreBeginPlay
[edit] Trigger
Overrides: Actor.Trigger
[edit] States
[edit] DelayedWarp
[edit] DelayedWarp.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
