Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:WaterVolume (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Properties
[edit] EntryActorName
Type: string
[edit] EntrySoundName
Type: string
[edit] ExitSoundName
Type: string
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| bDistanceFog | True | ||||||||||
| bWaterVolume | True | ||||||||||
| DistanceFogColor |
|
||||||||||
| DistanceFogEnd | 2000.0 | ||||||||||
| DistanceFogStart | 8.0 | ||||||||||
| FluidFriction | 2.4 | ||||||||||
| KExtraAngularDamping | 0.1 | ||||||||||
| KExtraLinearDamping | 0.8 | ||||||||||
| LocationName | "under water" |
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Volume.PostBeginPlay
