My program doesn't have bugs. It just develops random features.
UE2:WeaponDamageType (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> DamageType >> WeaponDamageType |
Contents |
- Package:
- UnrealGame
- Direct subclasses:
- DamTypeAssaultBullet, DamTypeAssaultGrenade, DamTypeBioGlob, DamTypeFlakChunk, DamTypeIonBlast, DamTypeLinkPlasma, DamTypeLinkShaft, DamTypeMinigunBullet, DamTypeRedeemer, DamTypeRocket, DamTypeShieldImpact, DamTypeShockBall, DamTypeShockBeam, DamTypeShockCombo, DamTypeSniperHeadShot, DamTypeSniperShot, DamTypeTeleFrag
- This class in other games:
- UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'WeaponDamageType'
[edit] WeaponClass
[edit] Static functions
[edit] GetWeaponClass
static function string GetWeaponClass ()
Overrides: DamageType.GetWeaponClass
