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UE2:WeaponFire property group WeaponFire (UT2003)

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UT2003 Object >> Actor >> WeaponFire (property group WeaponFire)

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WeaponFire property group WeaponFire in other games:
UT2004

[edit] Property group 'WeaponFire'

[edit] AimError

Type: float

0=none 1000=quite a bit

Default value: 600.0

[edit] AmmoClass

Type: class<Ammunition>


[edit] AmmoClipSize

Type: int


[edit] AmmoPerFire

Type: int


[edit] bAttachFlashEmitter

Type: bool


[edit] bAttachSmokeEmitter

Type: bool


[edit] bFireOnRelease

Type: bool

if true, shot will be fired when button is released, HoldTime will be the time the button was held for

[edit] bInstantHit

Type: bool


Default value: True

[edit] bLeadTarget

Type: bool


[edit] bModeExclusive

Type: bool

if true, no other fire modes can be active at the same time as this one

Default value: True

[edit] BotRefireRate

Type: float


Default value: 0.95

[edit] bPawnRapidFireAnim

Type: bool

for determining what anim the firer should play

[edit] bRecommendSplashDamage

Type: bool


[edit] bReflective

Type: bool


[edit] bSplashDamage

Type: bool


[edit] bSplashJump

Type: bool


[edit] bTossed

Type: bool


[edit] bWaitForRelease

Type: bool

if true, fire button must be released between each shot

[edit] DamageAtten

Type: float

attenuate instant-hit/projectile damage by this multiplier

Default value: 1.0

[edit] FireAnim

Type: name


Default value: 'Fire'

[edit] FireAnimRate

Type: float


Default value: 1.0

[edit] FireEndAnim

Type: name


Default value: 'FireEnd'

[edit] FireEndAnimRate

Type: float


Default value: 1.0

[edit] FireForce

Type: string


[edit] FireLoopAnim

Type: name


Default value: 'FireLoop'

[edit] FireLoopAnimRate

Type: float


Default value: 1.0

[edit] FireRate

Type: float

seconds betewwn shots

Default value: 0.5

[edit] FireSound

Type: Sound


[edit] FlashEmitter

Type: xEmitter


[edit] FlashEmitterClass

Type: class<xEmitter>


[edit] HoldTime

Type: float


[edit] Load

Type: float


[edit] MaxHoldTime

Type: float


[edit] NoAmmoSound

Type: Sound


[edit] PreFireAnim

Type: name


Default value: 'PreFire'

[edit] PreFireAnimRate

Type: float


Default value: 1.0

[edit] PreFireForce

Type: string


[edit] PreFireTime

Type: float

seconds before first shot

[edit] ProjectileClass

Type: class<Projectile>


[edit] ReloadAnim

Type: name


Default value: 'Reload'

[edit] ReloadAnimRate

Type: float


Default value: 1.0

[edit] ReloadSound

Type: Sound


[edit] ShakeOffsetMag

Type: Object.Vector

max view offset vertically

[edit] ShakeOffsetRate

Type: Object.Vector

how fast to offset view vertically

[edit] ShakeOffsetTime

Type: float


[edit] ShakeRotMag

Type: Object.Vector

how far to rot view

[edit] ShakeRotRate

Type: Object.Vector

how fast to rot view

[edit] ShakeRotTime

Type: float

how much time to rot the instigator's view

[edit] SmokeEmitter

Type: xEmitter


[edit] SmokeEmitterClass

Type: class<xEmitter>


[edit] Spread

Type: float

rotator units. no relation to AimError

[edit] SpreadStyle

Type: ESpreadStyle


[edit] ThisModeNum

Type: int


[edit] TweenTime

Type: float


Default value: 0.1

[edit] WarnTargetPct

Type: float


[edit] Weapon

Type: Weapon


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