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UE2:WeaponFire property group WeaponFire (UT2003)
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| Object >> Actor >> WeaponFire (property group WeaponFire) |
- WeaponFire property group WeaponFire in other games:
- UT2004
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Property group 'WeaponFire'
[edit] AimError
Type: float
0=none 1000=quite a bit
Default value: 600.0
[edit] AmmoClass
Type: class<Ammunition>
[edit] AmmoClipSize
Type: int
[edit] AmmoPerFire
Type: int
[edit] bAttachFlashEmitter
Type: bool
[edit] bAttachSmokeEmitter
Type: bool
[edit] bFireOnRelease
Type: bool
if true, shot will be fired when button is released, HoldTime will be the time the button was held for
[edit] bInstantHit
Type: bool
Default value: True
[edit] bLeadTarget
Type: bool
[edit] bModeExclusive
Type: bool
if true, no other fire modes can be active at the same time as this one
Default value: True
[edit] BotRefireRate
Type: float
Default value: 0.95
[edit] bPawnRapidFireAnim
Type: bool
for determining what anim the firer should play
[edit] bRecommendSplashDamage
Type: bool
[edit] bReflective
Type: bool
[edit] bSplashDamage
Type: bool
[edit] bSplashJump
Type: bool
[edit] bTossed
Type: bool
[edit] bWaitForRelease
Type: bool
if true, fire button must be released between each shot
[edit] DamageAtten
Type: float
attenuate instant-hit/projectile damage by this multiplier
Default value: 1.0
[edit] FireAnim
Type: name
Default value: 'Fire'
[edit] FireAnimRate
Type: float
Default value: 1.0
[edit] FireEndAnim
Type: name
Default value: 'FireEnd'
[edit] FireEndAnimRate
Type: float
Default value: 1.0
[edit] FireForce
Type: string
[edit] FireLoopAnim
Type: name
Default value: 'FireLoop'
[edit] FireLoopAnimRate
Type: float
Default value: 1.0
[edit] FireRate
Type: float
seconds betewwn shots
Default value: 0.5
[edit] FireSound
Type: Sound
[edit] FlashEmitter
Type: xEmitter
[edit] FlashEmitterClass
[edit] HoldTime
Type: float
[edit] Load
Type: float
[edit] MaxHoldTime
Type: float
[edit] NoAmmoSound
Type: Sound
[edit] PreFireAnim
Type: name
Default value: 'PreFire'
[edit] PreFireAnimRate
Type: float
Default value: 1.0
[edit] PreFireForce
Type: string
[edit] PreFireTime
Type: float
seconds before first shot
[edit] ProjectileClass
Type: class<Projectile>
[edit] ReloadAnim
Type: name
Default value: 'Reload'
[edit] ReloadAnimRate
Type: float
Default value: 1.0
[edit] ReloadSound
Type: Sound
[edit] ShakeOffsetMag
Type: Object.Vector
max view offset vertically
[edit] ShakeOffsetRate
Type: Object.Vector
how fast to offset view vertically
[edit] ShakeOffsetTime
Type: float
[edit] ShakeRotMag
Type: Object.Vector
how far to rot view
[edit] ShakeRotRate
Type: Object.Vector
how fast to rot view
[edit] ShakeRotTime
Type: float
how much time to rot the instigator's view
[edit] SmokeEmitter
Type: xEmitter
[edit] SmokeEmitterClass
[edit] Spread
Type: float
rotator units. no relation to AimError
[edit] SpreadStyle
Type: ESpreadStyle
[edit] ThisModeNum
Type: int
[edit] TweenTime
Type: float
Default value: 0.1
[edit] WarnTargetPct
Type: float
[edit] Weapon
Type: Weapon
