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UE2:WeaponPickup (UE2Runtime)
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[edit] Properties
[edit] Property group 'WeaponPickup'
[edit] bThrown
Type: bool
true if deliberatly thrown, not dropped from kill
[edit] Internal variables
[edit] bWeaponStay
Type: bool
Default value: True
[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| AmbientGlow | 255 | ||||
| bAmbientGlow | True | ||||
| bPredictRespawns | True | ||||
| CollisionHeight | 30.0 | ||||
| CollisionRadius | 36.0 | ||||
| MaxDesireability | 0.5 | ||||
| Physics | PHYS_Rotating | ||||
| PickupMessage | "You got a weapon" | ||||
| RespawnTime | 30.0 | ||||
| RotationRate |
|
||||
| Texture | Texture'Engine.S_Weapon' |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] AllowRepeatPickup
function bool AllowRepeatPickup ()
[edit] BotDesireability
Overrides: Pickup.BotDesireability
[edit] DetourWeight
Overrides: Pickup.DetourWeight
[edit] GetRespawnTime
function float GetRespawnTime ()
Overrides: Pickup.GetRespawnTime
[edit] SetWeaponStay
function SetWeaponStay ()
[edit] StartSleeping
function StartSleeping ()
Overrides: Pickup.StartSleeping
