Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:WeaponPickup (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclass:
- UTWeaponPickup
- This class in other games:
- U2XMP, UE2Runtime, UT2003
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Properties
[edit] Property group 'WeaponPickup'
[edit] AmmoAmount
Type: int
Array size: 2
[edit] bThrown
Type: bool
true if deliberatly thrown, not dropped from kill
[edit] Internal variables
[edit] bWeaponStay
Type: bool
Default value: True
[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| AmbientGlow | 128 | ||||
| bAmbientGlow | True | ||||
| bPredictRespawns | True | ||||
| CollisionHeight | 30.0 | ||||
| CollisionRadius | 36.0 | ||||
| CullDistance | 6500.0 | ||||
| MaxDesireability | 0.5 | ||||
| Physics | PHYS_Rotating | ||||
| PickupMessage | "You got a weapon" | ||||
| RespawnTime | 30.0 | ||||
| RotationRate |
|
||||
| Texture | Texture'Engine.S_Weapon' |
[edit] Functions
[edit] Static functions
[edit] UpdateHUD
simulated static function UpdateHUD (Hud H)
Overrides: Pickup.UpdateHUD
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] AllowRepeatPickup
function bool AllowRepeatPickup ()
[edit] BotDesireability
Overrides: Pickup.BotDesireability
[edit] DetourWeight
Overrides: Pickup.DetourWeight
[edit] GetRespawnTime
function float GetRespawnTime ()
Overrides: Pickup.GetRespawnTime
[edit] InitDroppedPickupFor
function InitDroppedPickupFor (Inventory Inv)
Overrides: Pickup.InitDroppedPickupFor
[edit] Reset
function Reset ()
Overrides: Pickup.Reset
[edit] SetWeaponStay
function SetWeaponStay ()
[edit] StartSleeping
function StartSleeping ()
Overrides: Pickup.StartSleeping
[edit] States
[edit] FallingPickup
[edit] FallingPickup.ValidTouch
Overrides: Pickup.Pickup.ValidTouch
