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UE2:WeaponPickup (UT2004)

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UT2004 Object >> Actor >> Pickup >> WeaponPickup

Contents

Package: 
Engine
Direct subclass:
UTWeaponPickup
This class in other games:
U2XMP, UE2Runtime, UT2003

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[edit] Properties

[edit] Property group 'WeaponPickup'

[edit] AmmoAmount

Type: int

Array size: 2


[edit] bThrown

Type: bool

true if deliberatly thrown, not dropped from kill

[edit] Internal variables

[edit] bWeaponStay

Type: bool


Default value: True

[edit] Default values

Property Value
AmbientGlow 128
bAmbientGlow True
bPredictRespawns True
CollisionHeight 30.0
CollisionRadius 36.0
CullDistance 6500.0
MaxDesireability 0.5
Physics PHYS_Rotating
PickupMessage "You got a weapon"
RespawnTime 30.0
RotationRate
Member Value
Yaw 32768
Texture Texture'Engine.S_Weapon'

[edit] Functions

[edit] Static functions

[edit] UpdateHUD

simulated static function UpdateHUD (Hud H)

Overrides: Pickup.UpdateHUD


[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Other instance functions

[edit] AllowRepeatPickup

function bool AllowRepeatPickup ()


[edit] BotDesireability

function float BotDesireability (Pawn Bot)

Overrides: Pickup.BotDesireability


[edit] DetourWeight

function float DetourWeight (Pawn Other, float PathWeight)

Overrides: Pickup.DetourWeight


[edit] GetRespawnTime

function float GetRespawnTime ()

Overrides: Pickup.GetRespawnTime


[edit] InitDroppedPickupFor

function InitDroppedPickupFor (Inventory Inv)

Overrides: Pickup.InitDroppedPickupFor


[edit] Reset

function Reset ()

Overrides: Pickup.Reset


[edit] SetWeaponStay

function SetWeaponStay ()


[edit] StartSleeping

function StartSleeping ()

Overrides: Pickup.StartSleeping


[edit] States

[edit] FallingPickup

[edit] FallingPickup.ValidTouch

function bool ValidTouch (Actor Other)

Overrides: Pickup.Pickup.ValidTouch


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