Mostly Harmless
UE2:WeaponRocketTurret (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Inventory >> Weapon >> RocketLauncher >> WeaponRocketTurret |
- Package:
- Deployables
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AmmoUsed[0] | 0 | ||||||||
| AttachmentClass | None | ||||||||
| bClearZ | False | ||||||||
| bDrawWeapon | False | ||||||||
| bUpdateCrosshair | False | ||||||||
| bUpdateLocation | False | ||||||||
| DownTime | 0.0 | ||||||||
| DownUnloadedTime | 0.0 | ||||||||
| FireOffset |
|
||||||||
| PlayerViewOffset |
|
||||||||
| ProjectileClass[0] | Class'Deployables.RocketTurretProjectile' | ||||||||
| ReloadTime | 0.0 | ||||||||
| ReloadUnloadedTime | 0.0 | ||||||||
| SelectTime | 0.0 | ||||||||
| SelectUnloadedTime | 0.0 |
[edit] Instance functions
[edit] AttachToPawn
simulated function AttachToPawn (Pawn P)
Overrides: Inventory.AttachToPawn
[edit] PlayAnimEx
simulated function PlayAnimEx (name Sequence)
Overrides: Weapon.PlayAnimEx
[edit] SendEvent
simulated function SendEvent (string EventName)
Overrides: Weapon.SendEvent
