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UE2:Weapon_Sentinel (UT2004)

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UT2004 Object >> Actor >> Inventory >> Weapon >> Weapon_Sentinel

Contents

Package: 
UT2k4Assault

Weapon_Sentinel

[edit] Default values

Property Value
AIRating 0.68
AmbientGlow 64
AttachmentClass Class'UT2k4Assault.WA_Sentinel'
bCanThrow False
bNoInstagibReplace True
CenteredRoll 0
CurrentRating 0.68
DrawScale 3.0
DrawType DT_None
EffectOffset
Member Value
X 0.0
Y 0.0
Z 0.0
FireModeClass[0] UT2k4Assault.FM_Sentinel_Fire
FireModeClass[1] UT2k4Assault.FM_Sentinel_Fire
ItemName "Sentinel weapon"
Mesh None
PlayerViewOffset
Member Value
X 0.0
Y 0.0
Z -40.0
Priority 1
SmallViewOffset
Member Value
X 0.0
Y 0.0
Z -40.0

[edit] Instance functions

[edit] BestMode

function byte BestMode ()

Overrides: Weapon.BestMode


[edit] HasAmmo

simulated function bool HasAmmo ()

Overrides: Weapon.HasAmmo