Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Weapon_Sentinel (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4Assault
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Weapon_Sentinel
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AIRating | 0.68 | ||||||||
| AmbientGlow | 64 | ||||||||
| AttachmentClass | Class'UT2k4Assault.WA_Sentinel' | ||||||||
| bCanThrow | False | ||||||||
| bNoInstagibReplace | True | ||||||||
| CenteredRoll | 0 | ||||||||
| CurrentRating | 0.68 | ||||||||
| DrawScale | 3.0 | ||||||||
| DrawType | DT_None | ||||||||
| EffectOffset |
|
||||||||
| FireModeClass[0] | UT2k4Assault.FM_Sentinel_Fire | ||||||||
| FireModeClass[1] | UT2k4Assault.FM_Sentinel_Fire | ||||||||
| ItemName | "Sentinel weapon" | ||||||||
| Mesh | None | ||||||||
| PlayerViewOffset |
|
||||||||
| Priority | 1 | ||||||||
| SmallViewOffset |
|
[edit] Instance functions
[edit] BestMode
function byte BestMode ()
Overrides: Weapon.BestMode
[edit] HasAmmo
simulated function bool HasAmmo ()
Overrides: Weapon.HasAmmo
