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UE2:Weapon_SpaceFighter (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UT2k4AssaultFull
- Direct subclass:
- Weapon_SpaceFighter_Skaarj
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Weapon_SpaceFighter Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] LastTimeSeconds
Type: float
[edit] PrevRotation
Type: Object.Rotator
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AIRating | 0.68 | ||||||||
| AmbientGlow | 64 | ||||||||
| AttachmentClass | Class'UT2k4AssaultFull.WA_SpaceFighter' | ||||||||
| bCanThrow | False | ||||||||
| bNoInstagibReplace | True | ||||||||
| CurrentRating | 0.68 | ||||||||
| DrawType | DT_StaticMesh | ||||||||
| EffectOffset |
|
||||||||
| FireModeClass[0] | UT2k4AssaultFull.FM_SpaceFighter_InstantHitLaser | ||||||||
| FireModeClass[1] | UT2k4AssaultFull.FM_SpaceFighter_AltFire | ||||||||
| ItemName | "SpaceFighter weapon" | ||||||||
| PlayerViewOffset |
|
||||||||
| Priority | 1 | ||||||||
| SmallViewOffset |
|
||||||||
| StaticMesh | StaticMesh'AS_Vehicles_SM.Vehicles.SpaceFighter_Human_FP' |
[edit] Instance functions
[edit] BestMode
function byte BestMode ()
Overrides: Weapon.BestMode
[edit] CalcInertia
simulated final function float CalcInertia (float DeltaTime, float FrictionFactor, float OldValue, float NewValue)
[edit] HasAmmo
simulated function bool HasAmmo ()
Overrides: Weapon.HasAmmo
[edit] PreDrawFPWeapon
simulated function PreDrawFPWeapon ()
Overrides: Weapon.PreDrawFPWeapon
[edit] SuggestAttackStyle
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
