My program doesn't have bugs. It just develops random features.
UE2:Weapon_Turret (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UT2k4AssaultFull
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Weapon_Turret
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AIRating | 0.68 | ||||||||
| AmbientGlow | 64 | ||||||||
| AttachmentClass | Class'UT2k4AssaultFull.WA_Turret' | ||||||||
| bCanThrow | False | ||||||||
| bNoInstagibReplace | True | ||||||||
| CenteredRoll | 0 | ||||||||
| CurrentRating | 0.68 | ||||||||
| DrawScale | 3.0 | ||||||||
| EffectOffset |
|
||||||||
| FireModeClass[0] | UT2k4AssaultFull.FM_BallTurret_Fire | ||||||||
| FireModeClass[1] | UT2k4AssaultFull.FM_Turret_AltFire_Shield | ||||||||
| ItemName | "Turret weapon" | ||||||||
| Mesh | SkeletalMesh'AS_VehiclesFull_M.SkTurretFP' | ||||||||
| PlayerViewOffset |
|
||||||||
| Priority | 1 | ||||||||
| SmallViewOffset |
|
[edit] Instance functions
[edit] AdjustPlayerDamage
function AdjustPlayerDamage (out int Damage, Pawn InstigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageType> DamageType)
Overrides: Weapon.AdjustPlayerDamage
[edit] CheckReflect
Overrides: Weapon.CheckReflect
[edit] ClientTakeHit
simulated function ClientTakeHit (int Drain)
[edit] DoReflectEffect
function DoReflectEffect (int Drain)
Overrides: Weapon.DoReflectEffect
[edit] HasAmmo
simulated function bool HasAmmo ()
Overrides: Weapon.HasAmmo
