My program doesn't have bugs. It just develops random features.
UE2:Weapon_Turret_Minigun (UT2004)
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Contents |
- Package:
- UT2k4Assault
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Weapon_Turret
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AIRating | 0.68 | ||||||||
| AttachmentClass | Class'UT2k4Assault.WA_Turret_Minigun' | ||||||||
| bCanThrow | False | ||||||||
| bNoInstagibReplace | True | ||||||||
| CenteredRoll | 0 | ||||||||
| CurrentRating | 0.68 | ||||||||
| DisplayFOV | 60.0 | ||||||||
| DrawScale | 3.0 | ||||||||
| DrawType | DT_None | ||||||||
| EffectOffset |
|
||||||||
| FireModeClass[0] | UT2k4Assault.FM_Turret_Minigun_Fire | ||||||||
| FireModeClass[1] | UT2k4Assault.FM_Turret_Minigun_AltFire | ||||||||
| ItemName | "Turret weapon" | ||||||||
| PlayerViewOffset |
|
||||||||
| Priority | 1 | ||||||||
| SmallViewOffset |
|
[edit] Functions
[edit] Events
[edit] ClientStartFire
simulated event ClientStartFire (int mode)
Overrides: Weapon.ClientStartFire
[edit] Other instance functions
[edit] BestMode
function byte BestMode ()
Overrides: Weapon.BestMode
[edit] HasAmmo
simulated function bool HasAmmo ()
Overrides: Weapon.HasAmmo
[edit] PawnUnpossessed
simulated function PawnUnpossessed ()
Overrides: Weapon.PawnUnpossessed
