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UE2:Weapon instance functions (UT2003)
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[edit] Instance functions
[edit] AdjustPlayerDamage
function AdjustPlayerDamage (out int Damage, Pawn InstigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageType> DamageType)
[edit] AltFire
simulated function AltFire (float F)
[edit] AmmoStatus
simulated function float AmmoStatus ()
[edit] BestMode
function byte BestMode ()
[edit] BotFire
[edit] BringUp
simulated function BringUp (optional Weapon PrevWeapon)
[edit] CanAttack
[edit] CanThrow
simulated function bool CanThrow ()
[edit] CenteredEffectStart
simulated function Object.Vector CenteredEffectStart ()
[edit] ChargeBar
simulated function float ChargeBar ()
[edit] CheckReflect
[edit] ClientPlayForceFeedback
simulated function ClientPlayForceFeedback (string EffectName)
[edit] ClientWeaponSet
simulated function ClientWeaponSet (bool bPossiblySwitch)
[edit] ClientWeaponThrown
simulated function ClientWeaponThrown ()
[edit] ClientWriteFire
simulated function ClientWriteFire (string Result)
[edit] ClientWriteStats
simulated function ClientWriteStats (byte Mode, bool bMatch, bool bAllowFire, bool bDelay, bool bAlt, float wait)
[edit] ConsumeAmmo
[edit] DetachFromPawn
simulated function DetachFromPawn (Pawn P)
Overrides: Inventory.DetachFromPawn
[edit] DisplayDebug
Overrides: Actor.DisplayDebug
[edit] DoAutoSwitch
simulated function DoAutoSwitch ()
[edit] DoReflectEffect
function DoReflectEffect (int Drain)
[edit] DrawWeaponInfo
simulated function DrawWeaponInfo (Canvas C)
[edit] DropFrom
function DropFrom (Object.Vector StartLocation)
Overrides: Inventory.DropFrom
[edit] Fire
simulated function Fire (float F)
[edit] FireHack
function FireHack (byte Mode)
[edit] FocusOnLeader
[edit] GetAIRating
function float GetAIRating ()
[edit] GetAmmoCount
[edit] GetDamageRadius
function float GetDamageRadius ()
[edit] GetEffectStart
simulated function Object.Vector GetEffectStart ()
[edit] GetFireStart
[edit] GetViewAxes
simulated function GetViewAxes (out Object.Vector xaxis, out Object.Vector yaxis, out Object.Vector zaxis)
[edit] GiveAmmo
[edit] GiveTo
Overrides: Inventory.GiveTo
[edit] HandlePickupQuery
Overrides: Inventory.HandlePickupQuery
[edit] HasAmmo
simulated function bool HasAmmo ()
[edit] HolderDied
function HolderDied ()
[edit] IncrementFlashCount
simulated function IncrementFlashCount (int Mode)
[edit] IsFiring
simulated function bool IsFiring ()
[edit] IsRapidFire
function bool IsRapidFire ()
[edit] NextWeapon
Overrides: Inventory.NextWeapon
[edit] OutOfAmmo
simulated function OutOfAmmo ()
[edit] PlayIdle
simulated function PlayIdle ()
[edit] PrevWeapon
Overrides: Inventory.PrevWeapon
[edit] PutDown
simulated function bool PutDown ()
[edit] RangedAttackTime
function float RangedAttackTime ()
[edit] RateSelf
simulated function float RateSelf ()
[edit] ReadyToFire
[edit] RecommendLongRangedAttack
function bool RecommendLongRangedAttack ()
[edit] RecommendRangedAttack
function bool RecommendRangedAttack ()
[edit] RecommendSplashDamage
function bool RecommendSplashDamage ()
[edit] RecommendWeapon
Overrides: Inventory.RecommendWeapon
[edit] RefireRate
function float RefireRate ()
[edit] Reselect
simulated function Reselect ()
[edit] ServerStopFire
function ServerStopFire (byte Mode)
[edit] SetAITarget
function SetAITarget (Actor T)
[edit] SetHand
simulated function SetHand (float InHand)
[edit] ShootHoop
[edit] SplashDamage
function bool SplashDamage ()
[edit] SplashJump
function bool SplashJump ()
[edit] StartBerserk
simulated function StartBerserk ()
[edit] StartFire
[edit] StopBerserk
simulated function StopBerserk ()
[edit] StopForceFeedback
simulated function StopForceFeedback (string EffectName)
[edit] SuggestAttackStyle
function float SuggestAttackStyle ()
[edit] SuggestDefenseStyle
function float SuggestDefenseStyle ()
[edit] SynchronizeWeapon
function SynchronizeWeapon (Weapon ClientWeapon)
[edit] WeaponCentered
simulated function bool WeaponCentered ()
[edit] WeaponChange
Overrides: Inventory.WeaponChange
[edit] ZeroFlashCount
simulated function ZeroFlashCount (int Mode)
