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UE2:WillowWhisp (UT2003)

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UT2003 Object >> Actor >> xEmitter >> WillowWhisp

Contents

Package: 
UnrealGame
Direct subclasses:
BlueWhisp, RedWhisp
This class in other games:
UT2004

null

[edit] Properties

[edit] bHeadedRight

Type: bool


[edit] Destination

Type: Object.Vector


[edit] LifeLeft

Type: float


[edit] NumPoints

Type: int


[edit] Position

Type: int


[edit] WayPoints

Type: Object.Vector

Array size: 11


[edit] Default values

Property Value
bHidden True
bIgnoreOutOfWorld True
LifeSpan 10.0
mAttenFunc ATF_ExpInOut
mColorRange[1]
Member Value
B 210
G 210
mGrowthRate 13.0
mLifeRange[0] 1.25
mLifeRange[1] 1.25
mMassRange[0] -0.03
mMassRange[1] -0.01
mMaxParticles 150
mRandOrient True
mRandTextures True
mRegenRange[0] 90.0
mRegenRange[1] 90.0
mSizeRange[0] 15.0
mSizeRange[1] 20.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mSpinRange[0] -75.0
mSpinRange[1] 75.0
mStartParticles 0
Physics PHYS_Projectile
RemoteRole ROLE_SimulatedProxy
Skins[0] Texture'S_Pawn'
Style STY_Alpha

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


[edit] Other instance functions

[edit] StartNextPath

simulated function StartNextPath ()


[edit] States

[edit] Pathing

Modifiers: auto

[edit] Pathing.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)