Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:XBombSpawn (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XBombSpawn

Contents

Package: 
XGame
This class in other games:
UT2003

xBombSpawn.

[edit] Properties

[edit] Property group 'xBombSpawn'

[edit] TakenSound

Type: Sound


Default value: Sound'GameSounds.CTFAlarm'

[edit] Internal variables

[edit] FlagType

Type: class<xBombFlag>


Default value: Class'XGame.xBombFlag'

[edit] myFlag

Type: xBombFlag


[edit] Default values

Property Value
bAlwaysRelevant True
bCollideActors True
bNotBased True
bUnlit True
CollisionHeight 60.0
CollisionRadius 60.0
DefenderTeamIndex 255
DrawScale 3.0
DrawType DT_StaticMesh
LightBrightness 128.0
LightEffect LE_QuadraticNonIncidence
LightHue 37
LightRadius 6.0
LightSaturation 255
LightType LT_SubtlePulse
NetUpdateFrequency 8.0
ObjectiveName "Bomb Spawn"
StaticMesh XGame_rc.BallMesh

[edit] Functions

[edit] Events

[edit] BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] Other instance functions

[edit] BetterObjectiveThan

function bool BetterObjectiveThan (GameObjective Best, byte DesiredTeamNum, byte RequesterTeamNum)

Overrides: GameObjective.BetterObjectiveThan


[edit] BotNearObjective

function bool BotNearObjective (Bot B)

Overrides: GameObjective.BotNearObjective