Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:XBombSpawn (UT2004)
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| Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XBombSpawn |
Contents |
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xBombSpawn.
[edit] Properties
[edit] Property group 'xBombSpawn'
[edit] TakenSound
Type: Sound
Default value: Sound'GameSounds.CTFAlarm'
[edit] Internal variables
[edit] FlagType
Default value: Class'XGame.xBombFlag'
[edit] myFlag
Type: xBombFlag
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bCollideActors | True |
| bNotBased | True |
| bUnlit | True |
| CollisionHeight | 60.0 |
| CollisionRadius | 60.0 |
| DefenderTeamIndex | 255 |
| DrawScale | 3.0 |
| DrawType | DT_StaticMesh |
| LightBrightness | 128.0 |
| LightEffect | LE_QuadraticNonIncidence |
| LightHue | 37 |
| LightRadius | 6.0 |
| LightSaturation | 255 |
| LightType | LT_SubtlePulse |
| NetUpdateFrequency | 8.0 |
| ObjectiveName | "Bomb Spawn" |
| StaticMesh | XGame_rc.BallMesh |
[edit] Functions
[edit] Events
[edit] BeginPlay
event BeginPlay ()
Overrides: Actor.BeginPlay
[edit] Other instance functions
[edit] BetterObjectiveThan
Overrides: GameObjective.BetterObjectiveThan
[edit] BotNearObjective
Overrides: GameObjective.BotNearObjective
