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UE2:XBoxPlayerInput (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> PlayerInput >> XBoxPlayerInput |
- Package:
- Engine
- Within class:
- PlayerController
- This class in other games:
- UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Constants
[edit] InputMax
Value: 32768
[edit] NumPresets
Value: 4
[edit] MaxFilterEntries
Value: 4
[edit] Properties
[edit] Property group 'XBoxPlayerInput'
[edit] abx
Type: float
[edit] abz
Type: float
tmp
[edit] AccelScale
Type: float
Default value: 4.655
[edit] bInvertVLook
Type: bool
Modifiers: config
Default value: True
[edit] bLookSpring
Type: bool
Modifiers: config
[edit] DampeningFactor
Type: float
Default value: 30.0
[edit] ForwardFilter
Type: float
Array size: 4 (MaxFilterEntries)
[edit] HExponent
Type: float
Modifiers: config
Default value: 1.0
[edit] HLook
Type: float
[edit] HLookRateMax
Type: float
Modifiers: config
Default value: 1500.0
[edit] HScale
Type: float
Modifiers: config
[edit] LookPresets
Type: LookPreset
Array size: 4 (NumPresets)
Modifiers: config
Default value, index 0:
| Member | Value |
|---|---|
| HExponent | 1.0 |
| HScale | 0.0 |
| PresetName | "Linear" |
| VExponent | 1.0 |
| VScale | 0.0 |
Default value, index 1:
| Member | Value |
|---|---|
| HExponent | 2.0 |
| HScale | 0.0 |
| PresetName | "Exponential" |
| VExponent | 2.0 |
| VScale | 0.0 |
Default value, index 2:
| Member | Value |
|---|---|
| HExponent | 4.0 |
| HScale | 0.5 |
| PresetName | "Hybrid" |
| VExponent | 4.0 |
| VScale | 0.5 |
Default value, index 3:
| Member | Value |
|---|---|
| HExponent | 4.0 |
| HScale | 0.5 |
| PresetName | "Custom" |
| VExponent | 4.0 |
| VScale | 0.5 |
[edit] MinAccelComponent
Type: float
Default value: 0.1
[edit] SelectedPresetName
Type: string
Modifiers: config
Default value: "Hybrid"
[edit] StrafeFilter
Type: float
Array size: 4 (MaxFilterEntries)
[edit] VelScale
Type: float
Default value: 0.0134
[edit] VExponent
Type: float
Modifiers: config
Default value: 1.0
[edit] VLook
Type: float
[edit] VLookRateMax
Type: float
Modifiers: config
Default value: 750.0
[edit] VScale
Type: float
Modifiers: config
[edit] wafor
Type: float
[edit] wastr
Type: float
tmp
[edit] wfor
Type: float
[edit] wstr
Type: float
tmp
[edit] Structs
[edit] LookPreset
[edit] Functions
[edit] Static functions
[edit] Remap
[edit] Events
[edit] PlayerInput
Overrides: PlayerInput.PlayerInput
[edit] Other instance functions
[edit] FilterOutput
[edit] GetComponentAccel
[edit] InvertLook
Overrides: PlayerInput.InvertLook
