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UE2:XDeathMessage (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> XDeathMessage

Contents

Package: 
XGame
This class in other games:
UT2004

A Death Message.

Switch 0: Kill RelatedPRI_1 is the Killer. RelatedPRI_2 is the Victim. OptionalObject is the DamageType Class.

[edit] Properties

[edit] Property group 'Message'

[edit] KilledString

Type: string

Modifiers: localized


Default value: "was killed by"

[edit] SomeoneString

Type: string

Modifiers: localized


Default value: "someone"

[edit] Internal variables

[edit] bNoConsoleDeathMessages

Type: bool

Modifiers: config


[edit] Default values

Property Value
bIsSpecial False
ChildMessage Class'XGame.xKillerMessagePlus'
DrawColor
Member Value
A 255
B 0
G 0
R 255

[edit] Static functions

[edit] ClientReceive

static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


[edit] GetConsoleColor

static function Object.Color GetConsoleColor (PlayerReplicationInfo RelatedPRI_1)

Overrides: LocalMessage.GetConsoleColor


[edit] GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString