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UE2:XDeathMessage (UT2003)
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| Object >> Actor >> Info >> LocalMessage >> XDeathMessage |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
A Death Message.
Switch 0: Kill RelatedPRI_1 is the Killer. RelatedPRI_2 is the Victim. OptionalObject is the DamageType Class.
[edit] Properties
[edit] Property group 'Message'
[edit] KilledString
Type: string
Modifiers: localized
Default value: "was killed by"
[edit] SomeoneString
Type: string
Modifiers: localized
Default value: "someone"
[edit] Internal variables
[edit] bNoConsoleDeathMessages
Type: bool
Modifiers: config
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| bIsSpecial | False | ||||||||||
| ChildMessage | Class'XGame.xKillerMessagePlus' | ||||||||||
| DrawColor |
|
[edit] Static functions
[edit] ClientReceive
static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
[edit] GetConsoleColor
static function Object.Color GetConsoleColor (PlayerReplicationInfo RelatedPRI_1)
Overrides: LocalMessage.GetConsoleColor
[edit] GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString
