Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:XHeavyWallHitEffect (UT2004)
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xHeavyWallHitEffect.
[edit] Properties
[edit] ImpactSounds
Type: Sound
Array size: 10
Default value, index 0: Sound'Impact1Snd'
Default value, index 1: Sound'Impact2Snd'
Default value, index 2: Sound'Impact3Snd'
Default value, index 3: Sound'Impact4Snd'
Default value, index 4: Sound'Impact5Snd'
Default value, index 5: Sound'Impact6Snd'
Default value, index 6: Sound'Impact7Snd'
Default value, index 7: Sound'Impact3'
Default value, index 8: Sound'Impact1'
Default value, index 9: Sound'Impact2'
[edit] Default values
| Property | Value |
|---|---|
| CullDistance | 7000.0 |
| DrawType | DT_None |
| LifeSpan | 0.1 |
| Style | STY_Additive |
[edit] Functions
[edit] Events
[edit] PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
[edit] Other instance functions
[edit] SpawnEffects
simulated function SpawnEffects ()
