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UE2:XMaterialController (UT2003)

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UT2003 Object >> Actor >> XMaterialController

Contents

Package: 
Engine
This class in other games:
UT2004

null

[edit] Properties

[edit] Property group 'xMaterialController'

[edit] MatTickFunc

Type: EMatTickFunc


[edit] MatTickValue

Type: float


Default value: 1.0

[edit] MatTriggerAction

Type: EMatAction


Default value: MTA_NoAction

[edit] SwapMaterialA

Type: Material


[edit] SwapMaterialB

Type: Material


[edit] Target

Type: Material


[edit] Internal variables

[edit] tickAccum

Type: float

Modifiers: transient


[edit] tickPtA

Type: float

Modifiers: transient


[edit] tickPtB

Type: float

Modifiers: transient


[edit] triggerOn

Type: bool

Modifiers: transient


[edit] Default values

Property Value
bNoDelete True
RemoteRole ROLE_SimulatedProxy

[edit] Enums

[edit] EMatAction

MTA_SwapShaderDiffuse 
MTA_SwapShaderSelfIllum 
MTA_SwapShaderSpecular 
MTA_SwapCombinerMat1 
MTA_SwapCombinerMat2 
MTA_NoAction 

[edit] EMatTickFunc

MTF_PulseConstantColor 
MTF_FadeConstantColor 
MTF_NoAction 

[edit] Functions

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Tick

simulated event Tick (float t)

Overrides: Actor.Tick


[edit] Trigger

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] Other instance functions

[edit] CombinerAction

simulated function CombinerAction (Combiner cb)


[edit] Pulse

simulated function float Pulse (float x)


[edit] ShaderAction

simulated function ShaderAction (Shader sh)


[edit] TickConstantColor

simulated function TickConstantColor (ConstantColor cc, float t)