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UE2:XMaterialController (UT2003)
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[edit] Properties
[edit] Property group 'xMaterialController'
[edit] MatTickFunc
Type: EMatTickFunc
[edit] MatTickValue
Type: float
Default value: 1.0
[edit] MatTriggerAction
Type: EMatAction
Default value: MTA_NoAction
[edit] SwapMaterialA
Type: Material
[edit] SwapMaterialB
Type: Material
[edit] Target
Type: Material
[edit] Internal variables
[edit] tickAccum
Type: float
Modifiers: transient
[edit] tickPtA
Type: float
Modifiers: transient
[edit] tickPtB
Type: float
Modifiers: transient
[edit] triggerOn
Type: bool
Modifiers: transient
[edit] Default values
| Property | Value |
|---|---|
| bNoDelete | True |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Enums
[edit] EMatAction
- MTA_SwapShaderDiffuse
- MTA_SwapShaderSelfIllum
- MTA_SwapShaderSpecular
- MTA_SwapCombinerMat1
- MTA_SwapCombinerMat2
- MTA_NoAction
[edit] EMatTickFunc
- MTF_PulseConstantColor
- MTF_FadeConstantColor
- MTF_NoAction
[edit] Functions
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
simulated event Tick (float t)
Overrides: Actor.Tick
[edit] Trigger
Overrides: Actor.Trigger
[edit] Other instance functions
[edit] CombinerAction
simulated function CombinerAction (Combiner cb)
[edit] Pulse
[edit] ShaderAction
simulated function ShaderAction (Shader sh)
[edit] TickConstantColor
simulated function TickConstantColor (ConstantColor cc, float t)
