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UE2:XPickUpBase (UT2003)

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UT2003 Object >> Actor >> XPickUpBase

Contents

Package: 
Engine
This class in other games:
UT2004

xPickUpBase. This is the base class of all pickup-spawners. When placing pickups in levels, place pickup bases instead since these will spawn the actual pickups.

[edit] Properties

[edit] Property group 'PickUpBase'

[edit] ExtraPathCost

Type: float

assigned to the inventory spot

[edit] PowerUp

Type: class<Pickup>

pick-up class to spawn with this base

[edit] SpawnHeight

Type: float

height above this base at which the power up will spawn

Default value: 50.0

[edit] SpiralEmitter

Type: class<Emitter>

emitter which spawns particles when myPickup is available

[edit] Internal variables

[edit] bDelayedSpawn

Type: bool


[edit] myEmitter

Type: Emitter

reference to the emitter spawned with this base

[edit] myMarker

Type: InventorySpot

inventory spot marker associated with this pick-up base

[edit] myPickUp

Type: Pickup

reference to the pick up spawned with this base

[edit] Default values

Property Value
AmbientGlow 64
bProjTarget True
bStatic True
CollisionHeight 35.0
CollisionRadius 35.0
DrawType DT_Mesh
RemoteRole ROLE_None

[edit] Functions

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Other instance functions

[edit] GetInventoryGroup

function byte GetInventoryGroup ()


[edit] SpawnPickup

function SpawnPickup ()


[edit] TurnOn

function TurnOn ()