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UE2:XPickUpBase (UT2004)
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xPickUpBase. This is the base class of all pickup-spawners. When placing pickups in levels, place pickup bases instead since these will spawn the actual pickups.
[edit] Properties
[edit] Property group 'PickUpBase'
[edit] bDelayedSpawn
Type: bool
[edit] ExtraPathCost
Type: float
assigned to the inventory spot
[edit] PowerUp
pick-up class to spawn with this base
[edit] SpawnHeight
Type: float
height above this base at which the power up will spawn
Default value: 50.0
[edit] SpiralEmitter
emitter which spawns particles when myPickup is available
[edit] Internal variables
[edit] myEmitter
Type: Emitter
reference to the emitter spawned with this base
[edit] myMarker
Type: InventorySpot
inventory spot marker associated with this pick-up base
[edit] myPickUp
Type: Pickup
reference to the pick up spawned with this base
[edit] NewDrawScale
Type: float
[edit] NewPrePivot
Type: Object.Vector
[edit] NewStaticMesh
Type: StaticMesh
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 64 |
| bProjTarget | True |
| bStatic | True |
| CollisionHeight | 35.0 |
| CollisionRadius | 35.0 |
| CullDistance | 7000.0 |
| DrawType | DT_Mesh |
| RemoteRole | ROLE_None |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] CheckForErrors
function bool CheckForErrors ()
Overrides: Actor.CheckForErrors
[edit] GetInventoryGroup
function byte GetInventoryGroup ()
[edit] SpawnPickup
function SpawnPickup ()
[edit] TurnOn
function TurnOn ()
