My program doesn't have bugs. It just develops random features.
UE2:XVictimMessage (UT2003)
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| Object >> Actor >> Info >> LocalMessage >> XVictimMessage |
Contents |
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[edit] Properties
[edit] Property group 'Message'
[edit] KilledByTrailer
Type: string
Modifiers: localized
Default value: "!"
[edit] YouWereKilledBy
Type: string
Modifiers: localized
Default value: "You were killed by"
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| bFadeMessage | True | ||||||||||
| bIsUnique | True | ||||||||||
| DrawColor |
|
||||||||||
| Lifetime | 6 | ||||||||||
| PosY | 0.12 | ||||||||||
| StackMode | SM_Down |
[edit] Static functions
[edit] GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString
