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UE2:XWeatherEffect (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
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xWeatherEffect Copyright 2001 Digital Extremes - All Rights Reserved. Confidential.
[edit] Properties
[edit] Property group 'Force'
[edit] bForceAffected
Type: bool
[edit] Property group 'xWeatherEffect'
[edit] deviation
Type: float
Default value: 0.4
[edit] EyeSizeClamp
Type: Object.Range
[edit] Life
Type: Object.Range
Default value:
| Member | Value |
|---|---|
| Max | 4.0 |
| Min | 3.0 |
[edit] maxPclEyeDist
Type: float
Default value: 590.0
[edit] numCols
Type: float
Default value: 4.0
[edit] numParticles
Type: int
Default value: 1024
[edit] numRows
Type: float
Default value: 4.0
[edit] Position
Type: Object.RangeVector
Default value:
| Member | Value | ||||||
|---|---|---|---|---|---|---|---|
| X |
|
||||||
| Y |
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| Z |
|
[edit] Size
Type: Object.Range
Default value:
| Member | Value |
|---|---|
| Max | 5.0 |
| Min | 4.0 |
[edit] spawnVel
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 0.0 |
| Y | 0.0 |
| Z | -1.0 |
[edit] Speed
Type: Object.Range
Default value:
| Member | Value |
|---|---|
| Max | 200.0 |
| Min | 100.0 |
[edit] WeatherType
Type: EWeatherType
Default value: WT_Snow
[edit] Internal variables
[edit] box
Type: Object.Box
Modifiers: transient
[edit] eyeDir
Type: Object.Vector
Modifiers: transient
[edit] eyeMoveVec
Type: Object.Vector
Modifiers: transient
[edit] eyePos
Type: Object.Vector
Modifiers: transient
[edit] eyeVel
Type: float
Modifiers: transient
[edit] noReference
Type: bool
Modifiers: transient
this effect isn't referenced by any volume
[edit] numActive
Type: int
Modifiers: transient
[edit] numFrames
Type: float
Modifiers: transient
[edit] pcl
Type: array<WeatherPcl>
Modifiers: transient
[edit] pclBlockers
Modifiers: transient
[edit] spawnOrigin
Type: Object.Vector
Modifiers: transient
[edit] spawnVecU
Type: Object.Vector
[edit] spawnVecV
Type: Object.Vector
[edit] texU
Type: float
Modifiers: transient
[edit] texV
Type: float
Modifiers: transient
[edit] Default values
| Property | Value |
|---|---|
| bGameRelevant | True |
| bHighDetail | True |
| bNoDelete | True |
| bUnlit | True |
| DrawScale | 4.0 |
| DrawType | DT_Particle |
| RemoteRole | ROLE_SimulatedProxy |
| Style | STY_Translucent |
[edit] Enums
[edit] EWeatherType
- WT_Rain
- WT_Snow
- WT_Dust
[edit] Structs
[edit] WeatherPcl
- Object.Vector Pos
- Object.Vector Vel
- float Life
- float Size
- float HitTime
- float InvLifeSpan
- float DistAtten
- byte Frame
- Object.Color Color
