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UE2:XWeatherEffect (UT2003)

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UT2003 Object >> Actor >> XWeatherEffect

Contents

Package: 
Engine
This class in other games:
UT2004

xWeatherEffect Copyright 2001 Digital Extremes - All Rights Reserved. Confidential.

[edit] Properties

[edit] Property group 'Force'

[edit] bForceAffected

Type: bool


[edit] Property group 'xWeatherEffect'

[edit] deviation

Type: float


Default value: 0.4

[edit] EyeSizeClamp

Type: Object.Range


[edit] Life

Type: Object.Range


Default value:

Member Value
Max 4.0
Min 3.0

[edit] maxPclEyeDist

Type: float


Default value: 590.0

[edit] numCols

Type: float


Default value: 4.0

[edit] numParticles

Type: int


Default value: 1024

[edit] numRows

Type: float


Default value: 4.0

[edit] Position

Type: Object.RangeVector


Default value:

Member Value
X
Member Value
Max 300.0
Min -300.0
Y
Member Value
Max 300.0
Min -300.0
Z
Member Value
Max 300.0
Min -100.0

[edit] Size

Type: Object.Range


Default value:

Member Value
Max 5.0
Min 4.0

[edit] spawnVel

Type: Object.Vector


Default value:

Member Value
X 0.0
Y 0.0
Z -1.0

[edit] Speed

Type: Object.Range


Default value:

Member Value
Max 200.0
Min 100.0

[edit] WeatherType

Type: EWeatherType


Default value: WT_Snow

[edit] Internal variables

[edit] box

Type: Object.Box

Modifiers: transient


[edit] eyeDir

Type: Object.Vector

Modifiers: transient


[edit] eyeMoveVec

Type: Object.Vector

Modifiers: transient


[edit] eyePos

Type: Object.Vector

Modifiers: transient


[edit] eyeVel

Type: float

Modifiers: transient


[edit] noReference

Type: bool

Modifiers: transient

this effect isn't referenced by any volume

[edit] numActive

Type: int

Modifiers: transient


[edit] numFrames

Type: float

Modifiers: transient


[edit] pcl

Type: array<WeatherPcl>

Modifiers: transient


[edit] pclBlockers

Type: array<Volume>

Modifiers: transient


[edit] spawnOrigin

Type: Object.Vector

Modifiers: transient


[edit] spawnVecU

Type: Object.Vector


[edit] spawnVecV

Type: Object.Vector


[edit] texU

Type: float

Modifiers: transient


[edit] texV

Type: float

Modifiers: transient


[edit] Default values

Property Value
bGameRelevant True
bHighDetail True
bNoDelete True
bUnlit True
DrawScale 4.0
DrawType DT_Particle
RemoteRole ROLE_SimulatedProxy
Style STY_Translucent

[edit] Enums

[edit] EWeatherType

WT_Rain 
WT_Snow 
WT_Dust 

[edit] Structs

[edit] WeatherPcl

Object.Vector Pos 
Object.Vector Vel 
float Life 
float Size 
float HitTime 
float InvLifeSpan 
float DistAtten 
byte Frame 
Object.Color Color