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UE2:ZoneInfo (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- GravityZoneInfo, LevelInfo, SkyZoneInfo, U2ZoneInfo, WarpZoneInfo
- Known custom subclass:
- Wormbo/SelectableSkyZoneInfo
- This class in other games:
- RTNP, U1, U2, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
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ZoneInfo, the built-in Unreal class for defining properties of zones. If you place one ZoneInfo actor in a zone you have partioned, the ZoneInfo defines the properties of the zone. This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] Property group 'LensFlare'
[edit] LensFlare
Type: Texture
Array size: 12
[edit] LensFlareOffset
Type: float
Array size: 12
[edit] LensFlareScale
Type: float
Array size: 12
[edit] Property group 'ZoneInfo'
[edit] BaseCarcassSinkRatePerSecMax
Type: float
maximum sinking speed of carcass
Default value: 4.0
[edit] BaseCarcassSinkRatePerSecMin
Type: float
minimum sinking speed of carcass
Default value: 1.0
[edit] bClearToFogColor
Type: bool
Clear to fog color if distance fog is enabled.
[edit] bDistanceFog
Type: bool
There is distance fog in this zone.
[edit] bFogZone
Type: bool
Modifiers: const
Zone is fog-filled.
[edit] bTerrainZone
Type: bool
There is terrain in this zone.
[edit] MaxCarcasses
Type: int
number of carcass that can accumulate before sinking kicks in
[edit] MaxLightCount
Type: byte
maximum number of lights to use (when MeshPolyCount drops below MinLightingPolyCount)
Default value: 16
[edit] MaxLightingPolyCount
Type: int
Default value: 5000
[edit] MinLightCount
Type: byte
minimum number of lights to use (when MaxLightingPolyCount is exceeded)
Default value: 16
[edit] MinLightingPolyCount
Type: int
Default value: 1000
[edit] MinZ
Type: float
Default value: -1.0E8
[edit] ZoneTag
Type: name
[edit] Property group 'ZoneLight'
[edit] AmbientBrightness
Type: byte
[edit] AmbientHue
Type: byte
[edit] AmbientSaturation
Type: byte
Default value: 255
[edit] DetailDistanceFogEnd
Type: float
Array size: 5
[edit] DetailDistanceFogStart
Type: float
Array size: 5
[edit] DistanceFogBlendTime
Type: float
Default value: 1.0
[edit] DistanceFogColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| B | 128 |
| G | 128 |
| R | 128 |
[edit] DistanceFogEnd
Type: float
Default value: 8000.0
[edit] DistanceFogStart
Type: float
Default value: 3000.0
[edit] EnvironmentMap
Type: Texture
Modifiers: const
[edit] TexUPanSpeed
Type: float
Default value: 1.0
[edit] TexVPanSpeed
Type: float
Default value: 1.0
[edit] ZoneBrightness
Type: byte
Default value: 255
[edit] Property group 'ZoneSound'
[edit] ZoneEffect
Type: I3DL2Listener
Modifiers: editinline
[edit] Internal variables
[edit] AmbientVector
Type: Object.Vector
[edit] NumCarcasses
Type: int
[edit] SkyZone
Type: SkyZoneInfo
Optional sky zone containing this zone's sky.
[edit] Terrains
Type: array<TerrainInfo>
Modifiers: const
[edit] Default values
| Property | Value |
|---|---|
| bNoDelete | True |
| bStatic | True |
| Texture | Texture'Engine.S_ZoneInfo' |
[edit] Functions
[edit] Iterator functions
[edit] ZoneActors
[edit] Events
[edit] ActorEntered
[edit] ActorLeaving
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] PreBeginPlay
Overrides: Actor.PreBeginPlay
