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UE2:ZoneInfo (U2XMP)

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U2XMP Object >> Actor >> Info >> ZoneInfo

Contents

Package: 
Engine
Direct subclasses:
GravityZoneInfo, LevelInfo, SkyZoneInfo, U2ZoneInfo, WarpZoneInfo
Known custom subclass:
Wormbo/SelectableSkyZoneInfo
This class in other games:
RTNP, U1, U2, UDK, UE2Runtime, UT, UT2003, UT2004, UT3

ZoneInfo, the built-in Unreal class for defining properties of zones. If you place one ZoneInfo actor in a zone you have partioned, the ZoneInfo defines the properties of the zone. This is a built-in Unreal class and it shouldn't be modified.

[edit] Properties

[edit] Property group 'LensFlare'

[edit] LensFlare

Type: Texture

Array size: 12


[edit] LensFlareOffset

Type: float

Array size: 12


[edit] LensFlareScale

Type: float

Array size: 12


[edit] Property group 'ZoneInfo'

[edit] BaseCarcassSinkRatePerSecMax

Type: float

maximum sinking speed of carcass

Default value: 4.0

[edit] BaseCarcassSinkRatePerSecMin

Type: float

minimum sinking speed of carcass

Default value: 1.0

[edit] bClearToFogColor

Type: bool

Clear to fog color if distance fog is enabled.

[edit] bDistanceFog

Type: bool

There is distance fog in this zone.

[edit] bFogZone

Type: bool

Modifiers: const

Zone is fog-filled.

[edit] bTerrainZone

Type: bool

There is terrain in this zone.

[edit] MaxCarcasses

Type: int

number of carcass that can accumulate before sinking kicks in

[edit] MaxLightCount

Type: byte

maximum number of lights to use (when MeshPolyCount drops below MinLightingPolyCount)

Default value: 16

[edit] MaxLightingPolyCount

Type: int


Default value: 5000

[edit] MinLightCount

Type: byte

minimum number of lights to use (when MaxLightingPolyCount is exceeded)

Default value: 16

[edit] MinLightingPolyCount

Type: int


Default value: 1000

[edit] MinZ

Type: float


Default value: -1.0E8

[edit] ZoneTag

Type: name


[edit] Property group 'ZoneLight'

[edit] AmbientBrightness

Type: byte


[edit] AmbientHue

Type: byte


[edit] AmbientSaturation

Type: byte


Default value: 255

[edit] DetailDistanceFogEnd

Type: float

Array size: 5


[edit] DetailDistanceFogStart

Type: float

Array size: 5


[edit] DistanceFogBlendTime

Type: float


Default value: 1.0

[edit] DistanceFogColor

Type: Object.Color


Default value:

Member Value
B 128
G 128
R 128

[edit] DistanceFogEnd

Type: float


Default value: 8000.0

[edit] DistanceFogStart

Type: float


Default value: 3000.0

[edit] EnvironmentMap

Type: Texture

Modifiers: const


[edit] TexUPanSpeed

Type: float


Default value: 1.0

[edit] TexVPanSpeed

Type: float


Default value: 1.0

[edit] ZoneBrightness

Type: byte


Default value: 255

[edit] Property group 'ZoneSound'

[edit] ZoneEffect

Type: I3DL2Listener

Modifiers: editinline


[edit] Internal variables

[edit] AmbientVector

Type: Object.Vector


[edit] NumCarcasses

Type: int


[edit] SkyZone

Type: SkyZoneInfo

Optional sky zone containing this zone's sky.

[edit] Terrains

Type: array<TerrainInfo>

Modifiers: const


[edit] Default values

Property Value
bNoDelete True
bStatic True
Texture Texture'Engine.S_ZoneInfo'

[edit] Functions

[edit] Iterator functions

[edit] ZoneActors

native(308) final iterator function ZoneActors (class<ActorBaseClass, out Actor Actor)


[edit] Events

[edit] ActorEntered

event ActorEntered (Actor Other)


[edit] ActorLeaving

event ActorLeaving (Actor Other)


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] Other instance functions

[edit] LinkToSkybox

simulated function LinkToSkybox ()