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UE3:UTUIDataProvider_AvailableContent (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> UIDataProvider >> UTUIDataProvider_SimpleElementProvider >> UTUIDataProvider_AvailableContent |
- Package:
- UTGame
- Implemented interfaces:
- UIListElementCellProvider
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Dataprovider that returns a row for each available content package.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] AllAchievements
Type: array<AchievementParent>
Modifiers: transient
[edit] CurrentAchievementView
Type: array<pointer{FAchievementUIInfo}>
Modifiers: transient
[edit] GameModeMappings
Type: array<GameModeMapping>
Modifiers: transient
[edit] MutatorMappings
Type: array<MutatorMapping>
Modifiers: transient
[edit] Packages
Type: array<AvailableContentPackage>
Modifiers: transient
[edit] VehicleMappings
Type: array<VehicleMapping>
Modifiers: transient
[edit] Structs
[edit] AchievementParent
Modifiers: native
- AchievementUIInfo Achievement
- array<AchievementUIInfo> SubAchievements
[edit] AchievementUIInfo
Modifiers: native
all of the achievements possible *
- int ID
- bool bIsCollapsable
- bool bIsExpanded
- can this be expanded/collapsed *
- string Name
- string HowTo
- string ProgressStr
- markup for how to complete the award *
- string IconStr
- markup for progress text *
- UIRoot.TextureCoordinates IconCoordinates
- markup for award icon *
[edit] AvailableContentPackage
Modifiers: native
Struct that defines a content package
[edit] GameModeMapping
Modifiers: native
- int GameModeID
- ID from PBD for gamemode/achievement map
- string GameModeClassName
- Classname of game mode
- string MarkupStr
- Markup for new icons
[edit] MutatorMapping
Modifiers: native
[edit] VehicleMapping
Modifiers: native
[edit] Functions
[edit] Native functions
[edit] GetElementCount
Overrides: UTUIDataProvider_SimpleElementProvider.GetElementCount
Returns:
- Returns the number of elements(rows) provided.
[edit] ParseContentString
Parses a string for downloadable content.
[edit] ToggleCollapse
Recreate the data store given an index to collapse
[edit] Other instance functions
[edit] ConvertSecondsToString
[edit] CountBits
Count the number of bits on a value *
[edit] GetByteValue
Return the byte value within a dword *
[edit] GetGameModeName
[edit] GetMapNameAndMarkup
[edit] GetMatchingProfileId
GetMatchingProfileId
[edit] GetMutatorName
[edit] GetVehicleName
[edit] SetupAchievementList
Setup the Achievement list that details the player's progress
Parameters:
- PC - Current scene player controller
