Always snap to grid

UE3:ActorFactoryDynamicSM (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site

Revision as of 14:40, 23 May 2008 by (Talk)
(diff) ← Older revision | Current revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> ActorFactory >> ActorFactoryDynamicSM

Contents

Package: 
Engine
Direct subclasses:
ActorFactoryMover, ActorFactoryRigidBody, UTActorFactoryMover
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'ActorFactoryDynamicSM'

[edit] bCastDynamicShadow

Type: bool

If false, primitive does not cast dynamic shadows.

Default value: True

[edit] bNoEncroachCheck

Type: bool


[edit] bNotifyRigidBodyCollision

Type: bool


[edit] bUseCompartment

Type: bool

Try and use physics hardware for this spawned object.

[edit] CollisionType

Type: Actor.ECollisionType


Default value: COLLIDE_NoCollision

[edit] DrawScale3D

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

[edit] StaticMesh

Type: StaticMesh